Mario Party 8
Developer(s): Hudson
Nintendo SPD Group No. 4
Publisher(s): Nintendo
Platform(s): Wii
Release Date(s):
Original Release(s):
[2] USA - May 29, 2007
[3] Belgium - June 20, 2007
[4] Netherlands - June 20, 2007
[5] Germany - June 22, 2007
[6] Australia - July 19, 2007
[7] Japan - July 26, 2007
[8] United Kingdom - August 3, 2007
[9] South Africa - February 1, 2008
[10] Hong Kong - July 12, 2008
[11] Republic Of China - July 12, 2008
[12] South Korea - November 6, 2008
Nintendo Selects Release:
[13] Europe - March 22, 2013
Genre: Party
ESRB: [14] - Everyone
PEGI: [15] - Three Years And Older
CERO: [16] - All Ages
ACB: [17] - General
USK: [18] - Six Years And Older
Mode(s): Single Player, Multi-player
Media: Wii U - Digital Download
Input: Wii:[19]Wii Remote

Mario Party 8 is the eighth installment of the Mario Party series on a home console, the first Mario Party game for the Wii, and the tenth game overall in the series. It is also the last Mario Party home console game to be developed by Hudson Soft before Nd Cube took over, though Nd Cube's team retains notable developers from the Mario Party series. The game is more notable than its prequels for its strong use of the Wii Remote in mini-games, as the players can wave it, point and shoot, and use it for many other new and different motion-sensor actions. This game also features an extra mode where player-created Miis are featured prominently in this game, where they often show up as part of a crowd, as well as the being the player character who appears in the beginning of some mini-games such as Sugar Rush and are even selectable characters in Extra Mode. Mario players can participate in the party. Just like Mario Party 6 and Mario Party 7, players can collect Carnival Cards to unlock new features of the game by simply winning mini-games, playing in the Party Tent, or playing in the Star Battle Arena, where the player must win in all of the boards against a CPU.

The game features 6 brand new boards. Though one of them features the classic conditions for obtaining a Star (reaching a Star and paying Coins), all other boards feature new and unique conditions for obtaining stars. This game also features items called Candy, replacing Orbs from the previous installments, that can transform characters, but cannot be set up as traps on boards.




In Mario Party 8, a whimsical ringmaster named MC Ballyhoo and his talking hat Big Top have invited Mario and the rest of the crew to his carnival, the Star Carnival without inviting Bowser. Ballyhoo has promised to whoever wins is crowned the Superstar and receives a year's supply of candy. This begins the battle between characters in the boards to retrieve the prize.

However, after the player has defeated the last opponent, MC Ballyhoo claims that he promised something even better than a year's supply of candy, which is the Star Rod. However, Bowser comes and steals the Star Rod and runs away to his new board, Bowser's Warped Orbit. After the character beats one of his minions (one of the unlockable characters in the game), which is either Hammer Bro. or Blooper, the character then challenges Bowser to a fight. After the fight and Bowser falls in a hole, the character returns the Star Rod and the game ends. After that, the fought minion will be unlocked as a playable character. If the player redoes the arena with that minion, they will unlock the other minion.


[20][21] Board gameplay of Wario traveling in Shy Guy's Perplex Express [22][23] The title screen. Following tradition, Mario Party 8 takes the social, strategic game play of board games and adds breaks for quick, action-oriented mini-games. In the main mode, players travel across six boards in search of Stars, landing on spaces that are either helpful (example: giving coins) or a hindrance by rolling Dice Blocks with numbers 1 to 10 (example: sending Bowser in to jeopardize the player). Something different from previous the Mario Party games, the spaces on each board take different shapes, depending on the board. Several variations for these boards tweak the main goals to enhance game play for solo sessions, two-player games and three to four-player games.

Like in the preceding Mario Party games, there has always been a last five turn event. This time it is called Chump Charity. The event is only limited to a free Duelo Candy or 30 Coins to the last place player, unlike the previous wheels that have been used. Also, every space that doesn't have a player standing on it will have Coins released by MC Ballyhoo on top of them for the players to collect. Every normal space gets one Coin on top of them, and every red space gets five Coins for who ever passes them in the form of a coin sack.

Just like the previous Mario Party games, there are also Bonus Stars that the player can receive if the bonuses are turned on. Just like the recent Mario Party games, there are a variety of bonus stars to collect, ranging from winning the most minigames to landing on the most red spaces. Only three of these stars are handed out at a time and they are randomized each play-through.

  • Minigame Star: The player who wins the most coins in minigames. It basically means who ever won the most minigames, since coins are rewarded to the winners of a minigame.
  • Candy Star: The player who uses the most Candy will receive this star. Note that it isn't just buying Candy, it's using the Candy the player currently has in the inventory.
  • Green Star: The player who landed on the most green spaces earn this star. Since Happening Spaces are the only Green Spaces available in this game, it is earned for players who landed on the most Happening Spaces.
  • Running Star: The player who advanced the most spaces will earn this star. It does not count if the player used a teleporter such as a Springo Candy or certain Green Spaces. It only counts if the player advances through a certain amount of spaces. Using Twice or Thrice Candy can help accomplish this star.
  • Shopping Star: The player who spent the most coins in the Candy Shop earns this star. It is easier to obtain for 1st place players, since they have to spend more money than lower place players for the same candy. The player has to visit shops and purchase candies than run through Candy Areas for this star. Simply visiting shops won't count for the Shopping Star either.
  • Red Star: The player who landed on the most Red Spaces earns this star. Landing on Bowser Spaces do not count for earning this star, as they are recorded separately. Otherwise, this star has a straightforward description: who ever lands on the most Red Spaces will get this star.

With motion control, the players can row their way through a river race, punch a statue to pieces, steer race cars, mopeds and go-karts and handle a balancing pole while walking a tightrope. By using the pointer the player can shoot at Red Boos in a haunted house, drag and drop toppings in a cake-decorating competition, select the correct answers in game show challenges. Using the Wii remote's buttons players jump and pummel their way through a football brawl, hop and run across a field of spinning platforms.

Playable CharactersEdit

[24][25] The Mario Party 8 character selection screenshot after the hidden characters (Blooper and Hammer Bro) are unlocked. Mario Party 8 has a total of 15 playable characters (14 on the main roster). All of the 12 characters are the ones from Mario Party 7 return, and three new characters (Blooper, Hammer Bro., and Mii) have been added. Miis can only be played as in the "[Extras Zone]".

[26] Mario Luigi Peach Yoshi Wario Daisy Waluigi
Toad Boo Toadette Birdo Dry Bones Blooper* [27] Hammer Bro*
[28] [29] [30] [31] [32] [33] [34]
*Denotes New Unlockable Character

It is notable that the new unlockable characters both made multiple appearances in earlier Mario Party installments. Both Blooper and Hammer Bro. have appeared in various minigames, and Hammer Bro. had appeared as an Orb and Capsule in the latest three Mario Parties. To unlock them, a player must play Star Battle Arena once to randomly unlock one (that character will be revealed in Bowser's Warped Orbit), and play again a second time as the unlocked character to unlock the other one. It is notable that the new unlockable characters both make multiple appearances in previous Mario Party installments. Blooper has appeared in various minigames along with Hammer Bro, who also appears as an Orb and a Capsule in Mario Party 5 and Mario Party 7. To unlock them, a player must complete the Star Battle Arena with any character to randomly unlock one of the two unlockable characters (Blooper or Hammer Bro.), which is revealed in Bowser's Warped Orbit. They then must complete the Star Battle Arena with the first unlockable character in order to unlock the second.

Default PartnersEdit

  • Mario and Luigi
  • Peach and Daisy
  • Yoshi and Birdo
  • Wario and Waluigi
  • Toad and Toadette
  • Boo and Blooper
  • Dry Bones and Hammer Bro.

Team NamesEdit

Debuting in Mario Party 4, players could fight in a tag-team match. In said matches, two players were paired together. In Mario Party 5 and Mario Party 6, but not Mario Party 7, team names were chosen depending on which two characters were paired together. This is a returning feature. Here are all of the possible name combinations:

Mario: Luigi: Peach: Yoshi: Wario: Daisy: Waluigi: Toad: Boo: Toadette: Birdo: Dry Bones: Blooper: Hammer Bro:
Mario Mario Bros. Power Players Fan Favorites Big Sarrios Flower Players 'Stache Clashers Fungi Fun Guys Soul Bros. Marionettes Super Snozzios BBQ Ribs 'Stache Splashers Heavy-Blow Bros.
Luigi Mario Bros. Waltzing Brawlers Green Machine Green 'n' Greedy Tango Tanglers Lean 'n' Mean Savage Sidekicks Scaredy Pants Cha-Cha Chasers Samba Smashers Cry Bones Blooper Scoopers Longtime-Foe Bros.
Peach Power Players Waltzing Brawlers Kind Hearts Sugar 'n' Spies Damsels in Success Sweet 'n' Sour Loyal Friends Boo-for-Teas High-Flair Pair Pink Superpowers Dry Thrones Royal Flush Glamour Hammer
Yoshi Fan Favorites Green Machine Kind Hearts Poached Eggs Tomboy Trouble Scrambled Eggs Good Buddies Hovering Fiends Flutter Friends Egg Explosion Sky Bones Double Dippers Hungry Hammers
Wario Big Sarrios Green 'n' Greedy Sugar 'n' Spies Poached Eggs Mischief-Makers Double-Crossers Crazy Allies Double-Dealers Double Agents Rotten Eggs Dumb Skulls Drenched Stench Scammer Hammer
Daisy Flower Players Tango Tanglers Damsels in Success Tomboy Trouble Mischief-Makers Double-Facers Bloomy Shroomy High Spirited Duo Perfumed Shroomy Gallopin' Gal-Pals Daisy Pushers Bloopsie-Daisy Barn-Builders
Waluigi 'Stache Clashers Lean 'n' Mean Sweet 'n' Sour Scrambled Eggs Double-Crossers Double-Facers Half-Cranky Duo Total Creeps Half-Pranky Duo Double Scammy Boneheads Bloop 'n' Snoop Stench Henchmen
Toad Fungi Fun Guys Savage Sidekicks Loyal Friends Good Buddies Crazy Allies Bloomy Shroomy Half-Cranky Duo Doom 'n' Shroom Zoomin' Shrooms Surprise Attackers Short Ribs Spray Players Stealth Strikers
Boo Soul Bros. Scaredy Pants Boo-for-Teas Hovering Fiends Double-Dealers High Spirited Duo Total Creeps Doom 'n' Shroom Boo Duet Unfair Pair Scary Pair Creature Feature Bad Vibes
Toadette Marionettes Cha-Cha Chasers High-Flair Pair Flutter Friends Double Agents Perfumed Shroomy Half-Pranky Duo Zoomin' Shrooms Boo Duet Pink Powerhouse Double Trouble Bloop-dee-doo Smash Success
Birdo Super Snozzios Samba Smashers Pink Superpowers Egg Explosion Rotten Eggs Gallopin' Gal-Pals Double Scammy Surprise Attackers Unfair Pair Pink Powerhouse Bone Chokers What-the-Bloop Two-Timers
Dry Bones BBQ Ribs Cry Bones Dry Thrones Sky Bones Dumb Skulls Daisy Pushers Boneheads Short Ribs Scary Pair Double Trouble Bone Chokers Two-Toned Duo What-the-Deuce
Blooper 'Stache Splashers Blooper Scoopers Royal Flush Double Dippers Drenched Stench Bloopsie-Daisy Bloop 'n' Snoop Spray Players Creature Feature Bloop-dee-doo What-the-Bloop Two-Toned Duo Blooper Bros.
Hammer Bro Heavy-Blow Bros. Longtime-Foe Bros. Glamour Hammer Hungry Hammers Scammer Hammer Barn-Builders Stench Henchmen Stealth Strikers Bad Vibes Smash Success Two-Timers What-the-Deuce Blooper Bros.

Star Battle ArenaEdit

Star Battle Arena is a solo mode in Mario Party 8. The player can first choose a character. Then, the player competes with another CPU controlled character. It is similar to the Duel Battles, as the player only plays against 1 CPU player. Exclusive to this mode are Coin Block Areas, which gives the player a set amount of coins depending on a separate dice roll. The player advances through the boards in order: DK's Treetop Temple, Goomba's Booty Boardwalk, King Boo's Haunted Hideaway, Shy Guy's Perplex Express, Koopa's Tycoon Town, and Bowser's Warped Orbit, with different rules of Duel Battle and sometimes board alteration than Battle Royale. As the player progresses, the computer gets more difficult. Just like in Duel Battle, after 30 turns Ballyhoo will force the battle to stop and declare it a tie.

After completing Koopa's Tycoon Town, the player will then compete against either Hammer Bro. or Blooper, the unlockable characters, to win. After defeating them, the player will challenge against Bowser in his final mini-game. After defeating Bowser, credits will roll and the player will earn two hundred Carnival Cards, unlock the Bowser's Warped Orbit board, unlock whomever the player defeated on this board as a playable character, and open the Minigame Wagon. If the player replays the Star Battle with the first unlockable character, the second unlockable character will appear as their final opponent.


The game contains six new boards, all with their respective elements.

Images: Board Names: Description:
[35] DK's Treetop Temple Players move across this board to get a star in a random location in this board. Stars always cost 20 coins each, and whenever a player obtains the Star on the board, another Star warps to a different location. Landing on a DK space in this board causes DK to throw the player directly towards the star and landing on a Bowser space will cause the Star to warp to a different location. To win in Star Battle Arena, the player must collect two Stars before their opponent does, and the Stars are 20 Coins each.
[36] Goomba's Booty Boardwalk Players move through this linear board to get to the end. At the end, Captain Goomba gives the Star to the player for free, as a reward for reaching this far. After receiving the Star, the player will get transported back to the start via gulls carrying a wooden plank. Dolphin Expresses in the course can take the player closer to Captain Goomba by paying a fee. The fee depends on what place the player is currently in, with first place having to pay the most while fourth place the least. Landing on a DK space will give the player a chance to earn coins, while landing on the Bowser space will cause the player a chance to lose Coins. To win this board in Star Battle Arena, since the player's goal is to get one Star from Captain Goomba costing 50 Coins, the player must have that number of Coins and reach him first for the Star, before their opponent does.
[37] King Boo's Haunted Hideaway Players move through a mansion to try to find King Boo and get a Star from him. Out of three rooms in the house, King Boo is in one of them. If the player stumbles in other rooms where King Boo is not hiding in, Red Boos come and toss the player in a hole, thus making the player go back to the start of the mansion. King Boo offers the Star for ten Coins once the player reaches him. After paying for that, everyone is taken out of the mansion for another shuffle with different rooms in the mansion. If the player lands on a DK space, DK will cover up the hole and offer the player a free Star; if the player lands on a Bowser space, Bowser will cover up the hole and will steal a Star for the player who comes to any room. In Star Battle Arena, winning condition required is to acquire two stars from King Boo for 10 coins each by finding him two times.
[38] Shy Guy's Perplex Express Players move through a train to get to the conductor of the train, who will offer a Star for 20 coins. The train board is linear, and therefore, there are no branching paths. After being offered for the Star, the player travels on top of the train and back to the start, unlike Goomba's Booty Boardwalk where the player instantly travels back to the start. If someone lands on a DK space, DK will be in charge of the train and offers a free star to anyone who could make it to him. If Bowser is in charge instead when someone lands on a Bowser Space, Bowser will make the player lose a Star to who ever reaches him. In Star Battle Arena, in order to win the game, since there is only one Star and is worth 50 Coins, the player must obtain that amount and reach Holly Koopa (not the conductor, who will give the player 10 coins instead) for the star before their opponent does.
[39] Koopa's Tycoon Town In this board, players invest money in hotels in order to earn stars. Investing in an amount of coins in the hotel will cause the hotel to buildup and make the amount of stars the hotel can offer to increase by one. The maximum amount of stars a hotel can carry is three. When a player lands on a Donkey Kong space, Donkey Kong will come and help invest coins. Adversely, when a player lands on a Bowser space, Bowser will take coins away from a selected hotel. In Star Battle Arena, the player has to earn four stars by owning hotels in order to win. This board is similar to the board game Monopoly.
[40] Bowser's Warped Orbit There are no Stars in this board, and so players are given five stars on Battle Royale (in a team on Tag Battle they are given ten Stars). Players must use the Bullet Candy and Bowser Candy (which are exclusive to this board) to steal Stars from opponents. The board is also linear; no branching paths exist (if one does not count the random branching paths in some parts of the board that the player cannot choose to take). In Star Battle Arena, the player and their opponent Start off with three Stars. The winning condition is to reduce their opponent's Stars to zero Stars by eating candy to steal Stars from them. This board is unlocked by completing the entire Star Battle.


Spaces: Description:
[41] Blue Space Players who have landed on this space were given three Coins. The space shape varies by board; sometimes, it's a quadrilateral shape and sometimes, it's the classic circular shape. Unlike the preceding games, there is no bonus on the last five turns that can increase the number of Coins a blue space gives. Just like the preceding games, they are the most common space to be encountered.
[42] Red Space Players who have landed on this space lost three Coins. The space shape varies by board; sometimes, it's a quadrilateral shape and sometimes, it's the classic circular shape. Unlike the preceding games, there is no bonus on the last five turns that can decrease the number of Coins a blue space gives. They are uncommon, but it is usually more common than other spaces on the board. A bonus Star can be earned if the player lands on the most red spaces.
[43] Green Space If a player has landed on this space, this space would trigger an event. The event varies by board and location, and it sometimes helps or hinders a player. They are the third most common space on the board. Landing on a Green Space also contributes to earning the bonus Star, the Green Star, at the end of the match.
[44] Bowser Space If a player has landed on this space, Bowser will appear and do all of sorts events that usually hinder the player and cause a negative effect. In some instances, however, when the player does not have any Stars or Coins, Bowser gives the player ten Coins instead. Bowser spaces only appear if another player previously landed on a DK space. This is also noteworthy that Bowser only does one event and will not make the players play a Bowser mini-game, unlike the previous Mario Party games. After the event has occurred, it will turn into a Donkey Kong space.
[45] DK Space If a player has landed on this space, Donkey Kong will appear and will always try to help the player and cause a positive effect. The actions he does varies by board. Donkey Kong spaces will always be available at the start of every party, but whenever a player lands on it, it will turn into a Bowser Space.
[46] Lucky Space If a player has landed on this space, something will take the player to a lucky area. In this area, the spaces are all blue spaces; and each Blue Space has three Coins. In the end of the lucky area, a free Star will always be there for the player (the only exception is Bowser's Warped Orbit, which does not lead to a free Star but to collect three free pieces of candy which turn out to be Bullet Candy and Bowser Candy by passing the Candy Spaces in between the Blue Spaces). The lucky area varies by board. Uniquely, sparkling particles rise up from the space.
[47] VS. Space Only appearing in Duel Mode, the space starts a Duel Game to whoever lands on the space. Just like the Duel Mini-games from the previous Mario Party games, the winner of the mini-game takes whatever chosen from the Dart Wheel, be it coins or a star.
[48] Challenge Space Only appearing in Duel Mode and Star Battle Arena, the space starts a Challenge Mini-game. The player can earn Coins if they win the mini-game and will earn nothing if they lose the mini-game. This is the only way a player can obtain the challenge mini-games.

Candy AbilitiesEdit

There are fourteen different Candy Power-Ups in Mario Party 8. Players can obtain a candy from a Candy Shop or a Candy space on the board. Some are not found on all boards, however. There is a Bonus Star for eating the most candy.

Red Candies (affects the Dice Block)Edit

These candies cause changes related to Dice Blocks.

Candies: Description:
[49] Twice Candy When used, the Twice Candy adds a dice block to the player's roll. The only advantage it has over the Thrice Candy is that it is cheaper and more common. Adding a second dice block to the roll can help the player reach the star closer or other techniques used to help the player. It is very much like the Mushroom Orb and other similar items from the previous games or the Double Dice Set from Mario Party DS. Also, if the player rolls the same number on both Dice Blocks, they get 10 coins (or 30 coins for two "7's").
[50] Thrice Candy When used, the Thrice Candy adds a second and a third dice block to the player's roll. Even though the player can travel farther if rolled correctly than a player who used the Twice Candy, the candy is a tad more expensive and rarer than the Twice Candy. It does have similar benefits to the Twice Candy, though. It can be compared to the 'Shroom_Orb Super Mushroom Orbs from the previous games or the Triple Dice Set from Mario Party DS. If the player rolls the same number on all three Dice Blocks, they get 30 coins (or 100 coins for three "7's").
[51] Slowgo Candy When used, the Slowgo Candy slows down the dice block roll, very much like the Sluggish 'Shroom Orb, but it limits the dice block roll to 1-5 instead of 1-10 (similarly to the Cursed Mushroom and Halfway Dice Block). The Slowgo Candy can be used for arriving in specific spaces the player wants to land to. It costs slightly more than a Twice Candy, but less than a Thrice Candy.

Green Candies (makes impact before the player moves)Edit

These candies briefly transform the user, allowing them to perform such actions as warping to another player's space and destroying half of another player's Coins.

Candies: Description:
[52] Springo Candy If the player uses it, they will transform into a spring-version of the character. The player can warp to another player's space via the dart wheel and move after they made it to their destination. This could be helpful for getting a star before the opponents get to it or simply moving closer to the Star. If used in a Tag Battle, the player can only warp to one of the opposed team players instead, and can't warp to their team player.
[53] Cashzap Candy If the player uses it, they will transform into an electric version of the character. The player can destroy half the coins an opponent has, chosen by the dart wheel. If used in Team Battles, the player will just zap a random member of the other team's coins. Note that this just removes half of the player's coins and the player who used the candy will not earn any coins.
[54] Vampire Candy If the player uses it, they transform into a vampire version of the character. They can take coins from other players chosen by the Dart Wheel. Unlike the Cashzap Candy, the player will actually take coins from the other players. The amount of Coins taken ranges from 1, 5, and 10 (5, 10, and 20 in Star Battle Arena). After the player takes the coins from their opponent, the Coins that they stole from their opponents get deposited into their bank.

Yellow Candies (makes impact while the player moves)Edit

These candies cause players to transform for the duration of the turn, allowing them to perform actions when opponents are passed such as sending them to the start of the board and taking candies from them.

Candies: Description:
[55] Bitsize Candy If the player uses it, they will transform into an 8-bit version of the character. Upon moving, the player will collect three coins by jumping on Coin Blocks every time they take a space. Since the player moves 1-10 spaces, they can earn up to 30 coins and a minimum of 3 per roll This rare candy cannot be found in shops; they can only be found by moving through Candy Areas.
[56] Bloway Candy If the player uses it, they will transform into a tornado version of the character. The player can warp any opponent they pass back to the start of the board. It can be useful for places such as Goomba's Booty Boardwalk.
[57] Weeglee Candy If the player uses it, they will transform into three miniature versions of himself or herself. The player can steal any candy an opponent has by just moving past an opponent. If the opponent happens to have no candy, nothing will happen.
[58] Bowlo Candy If the player uses it, they will transform into a ball version of the character. The player can steal ten Coins (20 Coins in Duel Battle) from any player that they pass. Note that any player in a Bowlo form will pass by shops, but not Stars unlike items from previous games that can make the player pass by the Stars as well as the shops.

Blue Candies (makes massive impact while the player moves)Edit

These candies are offense-oriented, allowing players to perform such actions as taking Coins and Stars from the opponents.

Candies: Descriptions:
[59] Thwomp Candy If the player uses it, they will transform into a stone version of the character's head. The player can make any player they run into lose half of their coins. Note that this does not steal half of the player's coins; it just makes them lose half of the coins they owned. This candy also makes the player pass by shops, like the Bowlo Candy.
[60] Bullet Candy If the player uses it, they will transform into a Bullet Bill version of the character. The player can roll three dice blocks, but it can only steal one star from another player if they pass a player while in that form. The candy is only found in the board Bowser's Warped Orbit, where it is mandatory to steal someone's Stars to win.
[61] Bowser Candy If the player uses it, they will transform into a Bowser version of the character. The player can only roll two dice blocks, unlike the Bullet Candy, but it can steal two stars from another player if they pass a player while in that form. The candy is only found in the board Bowser's Warped Orbit, where it is mandatory to steal someone's Stars to win.
[62] Duelo Candy If the player uses it, they will transform into a fiery version of the character. The player can roll two dice blocks and if they pass an opponent, they will start a duel mini-game with that opponent. The loser of the minigame gives coins or stars to the winner. Duelo Candies are also rewards from MC Ballyhoo in Chump Charity. After the player completed the mini-game, they will land on the same space that the opponent is landing on instead of going further and continuing their dice moves.

Other FeaturesEdit

  • Mini-game Tent: In this mode, the players can play mini-games they have unlocked elsewhere. They can play just one mini-game or set up a competition using specific mini-games or a set of mini-games. Completing mini-games earns the player cards for the player to spend at the Surprise Wagon.
    • Free Play Arcade: The Free Play Arcade allows players to play specific mini-games they have unlocked elsewhere. They can obtain mini-games by either competing in the Star Battle Arena, playing in Party Mode, or buying them out at the Mini-game Wagon.
    • Crown Showdown: Up to four players compete for the crown which can be achieved by winning either 3, 5, or 7 mini-games. Players select the rules of play including number of player, number of wins needed, and the set of mini-games to be played. Mini-games from a set are chosen randomly.
    • Flip-Out Frenzy: Up to four players complete in this mode. For each mini-game won, players choose panels on a grid board to flip. When the player chooses a panel, all horizontal and vertical grids right next to it will also get flipped. The player with the most panels wins.
    • Tic-Tac Drop: This mode is limited to two players. The players play duel mini-games, with the winner permitted to drop a ball of their own color into a a Tic-Tac-Toe grid. The first player who get all three of their balls in a row win.
    • Test For The Best: The player has to unlock certain mini-games to play this and they must buy in from the Surprise Wagon at the Fun Bazaar before playing it. The player competes for the best score from playing ten mini-games. It is similar to the Mini-game Decathlon from the previous Mario Party games, except only one player can play at a time.
  • Extras Zone: In this mode, the player can play extra mini-games such as Moped Mayhem. The player can also use their Miis to participate in the Extras Zone.
  • Fun Bazaar: The Fun Bazaar is a place where the player can exchange cards for items, modes, and mini-games or check records.
    • Records Board: The player can view mini-game sets or the best records here. The player can also view the Staff Records after they bought them from the Surprise Wagon.
    • Minigame Wagon: Mini-games can be bought here using Carnival Cards. The wagon is only accessible after completing the Star Battle Arena.
    • Carnival Wagon: The player can view any Carnival Figures they collected and watch them in a Carnival Parade.
    • Surprise Wagon: The player can trade Carnival Cards for various items such as Sound Tests, Extra Mini-games, Carnival Figurines, and other stuff. Unlike what the instruction booklet says, it's always available.
    • Carnival Calliope: The player can listen to music, sounds, and voices by accessing here. Some features must be bought at the Surprise Wagon first before listening to it.


[63] At the Chomp Wash, one of the mini-games in Mario Party 8.

Main Article: List of mini-games in Mario Party 8

Mario Party 8 has a total of seventy-three mini-games, most which make use of the Wii Remote and its motion control capabilities, though some also require the controller to be held in a more traditional way. Unlike the other Mario Party games, all mini-games rather than a randomized select few are displayed in a single, large roulette corresponding to what type of mini-game they are.


4 Player Mini-gamesEdit

2 VS. 2 Mini-gamesEdit

1 VS. 3 Mini-gamesEdit

  • Chump Rope is a pun on "Jump Rope."
  • Snow Way Out is a pun on the phrase, "no way out."
  • Power Trip is a pun on the phrase "power trip" which is an action taken for the sole purpose of exercising control over others.
  • Bob-Ombs Away is a pun on the phrase, "bombs away."

Battle Mini-gamesEdit

  • Aim Of The Game is a pun on the phrase, "aim of the game," which means what objective needs to be completed in a game.
  • Cut From The Team is a pun on the phrase "cut from the team" when a person doesn't make it in a cast or something similar.
  • Snipe For The Picking is a pun on "ripe for the picking."

Duel Mini-gamesEdit

Challenge Mini-gamesEdit

  • Stampede is a pun on "stampede" which means a herd of animals charging to attack.

Extra Mini-gamesEdit


For this subject's image gallery, see Gallery:Mario Party 8.

Critical ReceptionEdit

After its North American release on May 29, 2007, the game sold 314,000 units in the United States in three days, making it the best-selling home console game in the country that month. As of March 31, 2008, the game has sold 4.86 million copies worldwide. In Japan, Mario Party 8 has sold 1,239,716 copies as of the end of Q2 2008, according to Famitsu. Mario Party 8 is the 11th best-selling game for the Wii, selling 7.6 million copies worldwide, as of March 31, 2014

As with most Mario Party games, reviews have been mixed. One of the biggest criticisms was the lack of wi-fi and widescreen. Matt Casamassina of IGN referred to the single-player mode as "torture" and commented on the visuals as "graphics don't even impress as a GCN title".

Controversy, Banning, and Forced Re-EditingEdit

The game has had a launch plagued by difficulties in the United Kingdom. Originally scheduled for release on June 22, 2007, [ Nintendo announced on June 19, 2007 that the UK version of the game had been delayed to July 13, 2007, due to a 'production issue.'[1]

Furthermore, upon the release on July 13, 2007, the game was immediately recalled. In a press release, Nintendo gave the reason for the withdrawal in a press release:[2] as an assembly error, but some retailers (and Wikipedia) reported that it was reportedly withdrawn from shelves because some copies included a sentence which went "Turn the train spastic, make this ticket tragic!" (as part of a magic spell used by a Magikoopa in the board Shy Guy's Perplex Express), "spastic" being considered a highly offensive word in the United Kingdom. Thus, the game was banned in the UK. Copies without the word "spastic" used the word "erratic" instead. The game was eventually re-released in the United Kingdom on 3rd August 2007.

"[Mario Party 8] was launched in the UK today. Unfortunately we have discovered that a small number of games contain the wrong version of the disk due to an assembly error. We have therefore decided to recall all copies of the game from UK retailers so that this mistake can be corrected.

We will re-launch Mario Party 8 in the UK as soon as possible and will announce a new launch date shortly. We very much regret any inconvenience caused."


The European retailer GAME confirmed[3] that the game was withdrawn from shelves because some copies included an offensive line as part of a magic spell used by Kamek in the board Shy Guy's Perplex Express:

"Magikoopa magic! Turn the train spastic! Make this ticket tragic!"

Due to "spastic" having a highly negative connotation in the United Kingdom, the game was declared banned and immediately recalled. Mario Party 8 was eventually re-released in the United Kingdom on August 3, 2007, with the offensive statement altered; copies without the word "spastic" use the word "erratic" instead.

Although it is unknown if Mario Party 8 is the direct catalyst, several first-party Nintendo games released after it have had at least a few English localization differences between the American and PAL releases, rather than the American English text being used for all regions. A similar offense in Super Paper Mario with the word "shag" was preemptively altered for the PAL release.

Beta ElementsEdit

Main Article: Mario Party 8/Beta Elements

Names In The Other LanguagesEdit

Languages: Names: Meaning:
Japanese マリオパーティ 8

Mario Pāti 8

Mario Party 8
Spanish (NOA) Mario Party 8 -
French Mario Party 8 -
German Mario Party 8 -
Chinese Chi=瑪利歐派對8 ChiR=Mǎlìōu pàiduì bā, ChiM=Mario Party 8
Italian Ita=Mario Party 8 ItaM=-



Main article: Mario Party 8/Staff

References To The Other GamesEdit

References In The Later GamesEdit

  • Mario Party DS: The playable characters' profile models and voice clips are reused in this game.
  • Mario Party 9: All the playable characters (except Toadette) reappear, with Boo, Dry Bones, Hammer Bro., and Blooper becoming supporting characters. Also, some of the characters' voice clips are reused.
  • Super Mario Run: Princess Peach and Bowser's artwork are reused.
  • Mario Party: The Top 100: Three mini-games return in this game. A cover version of the mini-game completion theme plays when completing any of the three Mario Party 8 mini-games. MC Ballyhoo and Big Top make a cameo in the Characters section of the Series Guide.

Differences From The Other Mario Party GamesEdit

  • This is the only installment in the Mario Party series:
    • Without Koopa Kid (known as Mini-Bowser in PAL regions) or Bowser Jr.
    • Where the players' stats while playing in a board is not in the four corners of the screen; it is shown in a column in the top right corner.
    • To show all the mini-games from a selected category on the roulette wheel, instead of only three, four, five, or six.
    • In which the design of the spaces varies from board to board to fit their surrounding aesthetics better.
  • This is the first Mario Party game that does not have the mini-games rules hosted by the host of the board/game, instead put as a separate section in the mini-game rules screen. From Mario Party to Mario Party 7, the mini-games were all hosted by the hosts of the board and/or the game.


  • This is the first Mario Party game without Koopa Kid (known as Mini-Bowser in PAL regions).
  • This is the first Mario Party where the players' stats while playing in a board is not in the four corners of the screen; it is shown in a column in the top right corner.
  • The NTSC and PAL versions use different fonts for text; the font used for the main text in the PAL version is the same as the font used from Mario Party 4 to Mario Party 7.

External LinksEdit