Super Mario 64
[9] The Box Art Cover of the game.
Developer(s): Nintendo EAD
Publisher(s): Nintendo
Designer(s): Shigeru Miyamoto
Platform(s): Nintendo 64/Nintendo 64DD/Virtual Console (Wii, Wii U)
Release Date(s):
Nintendo 64:
[10] Japan - June 23, 1996
[11] USA - September 29, 1996
[12] Europe - March 1, 1997
[13] Australia - March 1, 1997
[14] Japan - July 18, 1997 (Shindō Pack Taiō Version)
[15] China- November 21, 2003 (iQue Player )
Virtual Console (Wii:)
[16] USA - November 19, 2006
[17] Japan - December 2, 2006
[18] Australia - December 7, 2006
[19] Europe - December 8, 2006
Virtual Console (Wii U:)
[20] USA - April 1, 2015
[21] Europe - April 1, 2015[1]
[22] Australia - April 2, 2015
[23] Japan - April 8, 2015[2]
Genre 3-D Platformer, Action, Adventure
Mode(s): Single-player
ESRB: [24] - Kids To Adults
PEGI: [25] - Three Years And Older
CERO: [26] - All Ages
ACB: [27] - General
Nintendo 64: [28] - Cartridge
iQue Player: [29] - Digital Download
Nintendo 64DD: - Magneto-Optical Drive
Wii: [30] - Digital Download
Nintendo 64: [31]Nintendo 64 Controller
iQue Player: [32]iQue Player
Wii: [33]Wii Classic ControllerNintendo GameCube Controller
Wii U: [34]Wii U GamePadWii U Classic ControllerWii U Pro Controller

Super Mario 64 is a 1996 3-D action adventure platformer game released for the Nintendo 64. It was first released in Japan on June 23, 1996 and subsequently released in the U.S. on September 26, 1996, and in Europe and Australia on March 1, 1997. This game was one of two (three in Japan) launch titles for the Nintendo 64, along with PilotWings 64, which has helped drive initial sales of the console. As of January 7, 2017, it has sold nearly over 11 million copies worldwide [3], and is marked as the best selling Nintendo 64 game ever of all time. It is also the second most popular game on the Wii's Virtual Console, after Super Mario Bros.. The game is actually the second three dimensional game starring Mario, the first one being Mario Clash.

In this game, Mario is found on his way at a party at Princess Peach's Castle. Unfortunately, King Bowser has taken over the castle and stole all of the Star Power Stars for himself. Now, it's up to Mario to get all of them back and rescue Princess Peach.

Super Mario 64 was originally in development for the Super Famicom, (and the 16-bit era of the SNES outside of Japan), but was moved to the Nintendo 64 after system limitations have proved very hassling and the ending era of the SNES began closing[4], not to mention a lack of proper controls (as the game defined the design of the N64 controller[5]. Though it was not the first 3-D platforming game, it revolutionized the genre, with many games soon following its formula using it as a sort of benchmark [6].[2]. It is widely acclaimed as one of the greatest and most important games of all time[7][8][9].

Being the first 3D Mario game , Super Mario 64 has introduced many moves that would be used in almost every later Super Mario title: Triple Jumping, Ground Pounding, Long Jumping, Diving, and Somersaults. Punching, and Kicking were also introduced, but would not be used in any of the later main titles (besides its Nintendo DS remake).

Though not the first 3-D platforming game, Super Mario 64 codified many of the controls and designs conventions of the genre[10]. It is widely acclaimed as one of the greatest and most important games of all time[11][12][13].

In 1996, there was a Nintendo 64DD disk version of the game shown at Shoshinkai 1996.[14] In 2004, an enhanced remake of Super Mario 64 was released for the Nintendo DS entitled Super Mario 64 DS in 2004. The remake had various differences from the original game such as Yoshi, Luigi, and Wario becoming as playable characters. There was also a sequel called Super Mario 64 2 planned for the Nintendo 64DD in 1999, but the game became cancelled, due to the 64DD's commercial failure.

Super Mario 64 was re-released digitally on the Wii's Virtual Console service on November 19, 2006, and again on the Wii U's Virtual Console service on April 1, 2015, making it and Donkey Kong 64 the first two Nintendo 64 games to be released on the Wii U.

Contrary to the popular belief, this game was technically not the debut of Charles Martinet as Mario's voice (it actually debuted in the 1995 PC game Mario game Mario's FUNdamentals). It was, however, the first time that most people have heard of it, and thus regarded as its effective debut.




The following is the story given on pages 4 and 5 of the Super Mario 64 instruction booklet. The colors given in the instruction booklet signify who is talking: Mario Mario, Princess Peach, Bowser, and Toad, with black being the narration.

"Mario, please come to the castle. I've baked a cake for you. Yours truly, Princess Toadstool."

"Wow, an invitation from Peach! I'll head out right away. I hope she can wait for me!"
Mario is so excited to receive the invitation from the Princess, who lives in the Mushroom Castle, that he quickly dresses in his best and leaves right away.

"Hmmm, something's not quite right here... It's so quiet..."
Shaking off his uneasy premonition, Mario steps into the silent castle, where he is greeted by the gruff words,

"No one's home! Now scram and don't come back! Bwa, ha, ha."
The sound seems to come from everywhere.

"Who's there?! I've heard that voice somewhere before..."
Mario begins searching all over the castle. Most of the doors are locked, but finding one open, he peeks inside. Hanging on the wall is the largest painting he has ever seen, and from behind the painting comes the strangest sound that he has ever heard...

"I think I hear someone calling. What secrets does this painting hold?"
Without a second thought, Mario jumps at the painting. As he is drawn into it, another world opens before his very eyes.

And so begins the grandest of all adventures!

Once inside the painting, Mario finds himself in the midst of battling Bob-Ombs. According to the Bob-Omb Buddies, someone...or something...has suddenly attacked the castle and stolen the "Power Stars". These Stars protect the castle; with the Power Stars in his control, the beast plans to take over the Mushroom Castle.

To help him accomplish this, he plans to convert the residents of the painting world into monsters as well. If nothing is done, all those monsters will soon begin to overflow from inside the painting.

"A plan this maniacal, this cunning...this must be the work of Bowser!"
Princess Toadstool and Toad are missing, too. Bowser must have taken them and sealed them inside the painting. Unless Mario recovers the Power Stars immediately, the inhabitants of this world will become Bowser's army.

"Well, Bowser's not going to get away with it, not as long as I'm around!"
Stolen Power Stars are hidden throughout the painting world. Use your wisdom and strength to recover the Power Stars and restore peace to the Mushroom Castle.

"Mario! You are the only one we can count on."

[35][36] The Princess' letter.[37][38] Mario in front of a painting, which serves as an entrance to a level. Princess Toadstool Peach (or "Peach", as she is called for the second time in the western world since Yoshi's Safari introduced it) has sent a letter to Mario to come and have some cake with her in the castle. When Mario arrives, he finds one of the Lakitu Bros. who follows him around dangling a camera. Together, they go inside and hear a familiar voice telling them to get out of the castle, actually being Bowser. Toad informs them that Bowser has kidnapped Princess Toadstool again and is holding everyone hostage inside the castle walls. He has also stolen all of the 120 Power Stars and given them to his minions who are hiding in the paintings that are accessible inside the castle. Mario hops in the magical paintings and retrieves all the Power Stars in order to defeat Bowser and save the Princess.

Toad informs Mario about the Bob-Omb Battlefield painting where Big Bob-Omb  (King Bob-Omb) can be found. Mario's first Power Star lies in this area on where he must collect one before doing all of the other Power Stars. By obtaining one Power Star, Mario can unlock the doors that have numbers 1 and 3 written on it, which are the Princess's Secret Slide, Whomp's Fortress, Cool, Cool Mountain, and Big Boo's Haunt. Mario then goes through a Whomp infested area where he fights the Whomp King, through an icy mountain, and a haunted house.

When Mario collects 8 of the Power Stars, he can open the Star Door at the left side of the castle. He then falls through the floor in the room and enters the first Bowser Course, Bowser In The Dark World. Then he enters the warp pipe at the end of the course, which leads him to Bowser. He has to grab Bowser's tail and throw him into a bomb on the edge of the stage and to the ground. Unfortunately, it turns out that Bowser doesn't have Princess Toadstool with him. Instead, he runs away, floats into the air, and disappears, leaving a key for Mario to collect. Mario then obtains the key that allows him to enter the basement of the castle. The basement contains 4 levels, which are Hazy Maze Cave (with Cavern Of The Metal Cap inside it), Lethal Lava Land, Shifting Sand Land, and Dire, Dire Docks, as well as Toad's first Secret Power Star. There is also MIPS the rabbit that gives a Power Star. In the basement, there is a Star door that requires 30 Power Stars to open. The Star Door leads to a room with the entrance to Dire, Dire Docks and the second Bowser course, Bowser In The Fire Sea. At the end of the course, there is a warp pipe that leads Mario to another battle with Bowser. This battle can be more challenging than the last one, since Bowser can now teleport and tilt the stage, Also, the distance between the arena platform and the bombs have increased. When he defeats Bowser for the second time, Mario gains a key to the second floor. The second floor contains 4 levels, which are Snowman's Land, Wet-Dry_World, Tall, Tall Mountain, and Tiny-Huge Island, as well as Toad's second Secret Power Star. When Mario collect 50 Power Stars, he can go up to the third floor, which consists of 2 levels, which are Tick Tock Clock and Rainbow Ride, as well as two Secret Power Stars, Wing Mario Over the Rainbow and Toad's third and final Secret Power Star. Once Mario collects 70 Power Stars after a long jounrey, he can access the door into Bowser's final stage, Bowser In The Sky, and decides that it's time to go through another one of the Koopa King's obstacle courses. After he finds the warp pipe at the end of the course, Mario finds Bowser waiting for him. The two then begin to engage in a battle. This time, Bowser has to be blown up by a bomb three times. When Bowser gets blown up twice, certain parts of the arena gets cut off, remaining the platform in a shape of giant Power Star. Bowser ends up defeated, and is surprised when Mario tells him there were some Power Stars he missed, the Castle's Secret Stars. Bowser gives up, and then hands Mario the final Grand Power Star (which does not count as a regular Power Star) before he disappears. When Mario grabs the last Power Star, wings appear on his Cap, allowing him to fly. He circles the Star-Shaped arena, and flies away. Eventually, he lands in front of the castle. [39][40] Mario, Peach, the two Toads, and Yoshi waving goodbye.[41][42] Mario finally gets his cake. As his wings fade away, Mario uses the power of the Giant Power Star to save Princess Peach and take her back at the front of the castle. The Star goes into the stained glass window over the front door of the castle, the window flashes, and Peach slowly descends to the ground. Mario rushes up to her as she opens her eyes. Thanking him, Peach kisses Mario on the nose and says she will bake a cake for him. Peach and two nearby Mushroom Retainers walk into the castle. Mario starts to do so himself, but then pauses and turns around to look at the sky upwards. Peach calls his name and Mario runs in after her and the Mushroom Retainers while the camera pans to the left and shows several birds flying through the sky. After the credits roll, the cake, with the Peach and Mario figures, is shown at the very end. The game will then freeze, and the console will have to be turned off or restarted. (This was customary for beating the final boss at the time, since "extra mode" was not a popular concept.)


In Super Mario 64, the player controls Mario in a variety of open environments of varying size and complexity, ranging from a small cubic room to large self-contained worlds populated by enemies, items, and friendly NPCs who can either provide limited assistance to Mario or are subject of one of the game's tasks.

To progress, the player must collect the Power Stars by completing a variety of missions, ranging from tasks such as defeating a specific enemy, completing a puzzle, collecting a set amount of items, or besting a NPC in a friendly competition. There are a total of 120 Power Stars in the game, though only 70 need to be collected in order to complete the game. The Power Stars are split between the fifteen main courses, nine secret courses, and other objectives. The main courses contain six numbered missions each plus a hidden Power Star for collecting 100 Coins. Though missions for a level are numbered, most missions can be performed out of order. Other missions, however, may only be completed by selecting a specific scenario from the course selection screen, as to prompt the appearance or disappearance of a character or object needed to complete the tasks.

The game is primarily set inside and around Princess Peach's Castle, itself divided in multiple rooms containing portals (most represented as paintings) that lead to the game's courses. Initially, the player can only access one of the painting and a limited section of the castle, but as the player collects more Power Stars, the player will be able to unlock the Star doors, leading to the other courses and open up other sections of the castle by collecting a certain number of Power Stars and completing the Bowser levels.


Super Mario 64 uses a majority of the buttons on the Nintendo 64 controller, the only buttons that are not used are the Control Pad and the L Button.

  • N64 Stick Button - Move Mario/cursor, climb poles, angle camera in second-person mode, fly (when wearing the Wing Cap)
  • A - Jump, swim, and confirm
  • B - Punch, Dive, grab, throw, and cancel
  • Z - Crouch
  • Cright, Cleft - Move the camera
  • Cup - Zoom In, enter the second-person mode (which allows the player to look around)
  • Cdown - Zoom Out
  • R - Toggle Camera Mode
  • Start - Pauses the game, activates Star List (when in Peach's Castle) or pause menu (when in courses)

Additional MovesEdit

[43][44] Mario punching and kicking. [45][46] Mario Sweep Kicking. To get around the courses in the game, Mario has to make use of several moves. Along with the standard moves listed above, there are several additional moves that can be done by using button combinations. A "->" implies combinations where buttons need to be pressed in succession, and a "+" implies combinations where buttons need to be pressed simultaneously.

  • A -> A - Double Jump
  • A -> A -> A (while running) - Triple Jump
  • A -> A -> A (while wearing the Wing Cap) - Take Off
  • A (after quickly turning around while running) - Sideways Somersault
  • A (after hitting a wall) - Jump
  • A -> B - Jump Kick
  • A -> B (while running) - Mid-air Dive
  • A -> Z - Ground-Pound
  • B -> B -> B - Punch, Punch, Kick
  • Z + A - Backwards Somersault
  • Z + A (while running) - Long Jump
  • Z + B - Sweep Kick
  • Z + B (while running) - Slide Kick
  • Z + stick - Crawl


Main CharactersEdit

[47] Mario. [48] The Toads. [49] Princess Peach.

Supporting CharactersEdit

[50] Lakitu Bros. [51] The Bob-Omb Buddies. [52] Koopa The Quick. [53] Hoot. [54] Mother Penguin. [55] Tuxie. [56] Big Penguin. [57] Headless Snowman. [58] MIPS. [59] Dorrie. [60] Yoshi.


[61][62] Mario in Bob-Omb Battlefield, the first stage in the game.[63][64] A poster for the game. The levels are laid out inside paintings in the castle, or sometimes the walls themselves. They can also be found in holes, gaps, portals, oil pits, and inside a clock. Each world has seven Power Stars. Within each, one of which is gained by finding one hundred Coins in the level. The other six Power Stars are found by performing the "missions", accomplished by fighting bosses, winning races, etc. Every course has boundaries to limit the player from going too far, either as a strict wall or an invisible boundary. If Mario hits either, he falls down (quite often dying and losing a life). Otherwise, Mario is free to roam the large expansive levels at his leisure.

The levels often feature pink Bob-Ombs called Bob-Omb Buddies. They open up the cannons littered around the levels for Mario to fly with. When the cannon is open, Mario simply falls into the pit where it is, and it raises. The player targets the cannon with a cross hair shot, and fires. This helps Mario reach high or far away areas. It is often a good idea to use the Wing Cap (see below) with cannons.

  1. Bob-omb Battlefield, the first course of the game and home of the Big Bob-Omb and Bob-Omb Buddies.
  2. Whomp's Fortress, a giant, floating fortress and the home of the Whomps, Thwomps, and King Whomp.
  3. Jolly Roger Bay, a large lake with a small cave, a pirate ship, and a jet stream.
  4. Cool, Cool Mountain, an icy mountain with a slide in the interior, a headless snowman, and a lost baby Penguin.
  5. Big Boo's Haunt, a haunted mansion that is four floors with full of Boos and the home of Big Boo.
  6. Hazy Maze Cave, a large, maze-like cave with Toxic Gas and a lake which is the home of Dorrie the Dinasour.
  7. Lethal Lava Land, a large lava lake, which is the home of Bullies, with a volcano in the middle.
  8. Shifting Sand Land, a sand world with a Tox Box maze, four pillars, a large amount of quicksand, and a pyramid in the middle.
  9. Dire, Dire Docks, another water level with a small lake and a large dock system.
  10. Snowman's Land, another snowy land, this time with a Giant Snowman, an icy lake, and an igloo.
  11. Wet-Dry World, a much larger dock system with changeable water levels.
  12. Tall, Tall Mountain, a large mountain with many obstacles along the way to the top.
  13. Tiny-Huge Island, an island where in one part the enemies are large and Mario is small, and where Mario is large and the enemies are small.
  14. Tick Tock Clock, a huge world inside of a small clock where time changes depending on where the minute hand on the outside is.
  15. Rainbow Ride, a large area in the sky with a Red Coin maze, a giant, hollow house, a small airship, tricky triangles, and large swings.
Bob-Omb Battlefield
Whomp's Fortress
[Jolly Roger Bay
Big Bob-Omb On The Summit Footrace With Koopa The Quick Chip Off Whomp's Block To The Top Of The Fortress Plunder In The Sunken Ship Can The Eel Come Out To Play?
Shoot To The Island In The Sky Find The 8 Red Coins Shoot Into The Wild Blue Red Coins On The Floating Isle Treasure of the Ocean Cave Red Coins On the Ship Afloat
Mario Wings To The Sky Behind Chain Chomp's Gate Fall Onto The Caged Island Blast Away the Wall Blast To The Stone Pillar Through The Jet Stream
Cool, Cool Mountain
Big Boo's Haunt
Hazy Maze Cave
Slip Slidin' Away Li'l Penguin Lost Go On A Ghost Hunt Ride Big Boo's Merry-Go-Round Swimming Beast In The Cavern Elevate For The 8 Red Coins
Big Penguin Race for 8 Red Coins Frosty Slide For The 8 Red Coins Secret Of The Haunted Books Seek The 8 Red Coins Metal-Head Mario Can Move! Navigating The Toxic Maze
Snowman's Lost His Head Wall-Kicks Will Work Big Boo's Balcony Eye To Eye In The Secret Room A-Maze-Ing Emergency Exit Watch For The Falling/Rolling Rocks
Lethal Lava Land
Shifting Sand Land
Dire, Dire Docks
Boil The Big Bully Bully The Bullies In The Talons Of The Big Bird Shining Atop The Pyramid Board Bowser's Sub Chests In The Current
8-Coin Puzzle With 15 Pieces Red-Hot Log Rolling Inside The Ancient Pyramid Stand Tall On All Of The Four Pillars Pole-Jumping For The 8 Red Coins Through The Jet Stream
Hot-Foot-It Into The Volcano Elevator Tour In The Volcano Free Flying For 8 Red Coins Pyramid Puzzle The Manta's Ray's Reward Collect The Caps...
Snowman's Land
Wet-Dry World
Tall, Tall Mountain
Snowman's Big Head Chill With The Bully Arrow Lifts! Shocking Arrow Lifts! Top O' The Town Scale The Mountain Mystery Of The Monkey Cage
In The Deep Freeze Whirl From The Freezing Pond Secrets In The Shallows & Sky Express Elevator--Hurry Up! Scary 'Shrooms, Red Coins Mysterious Mountainside
Shell Shreddin' For The 8 Red Coins Into The Igloo Go To Town For The 8 Red Coins Quick Race Through Downtown! Breathtaking View From The Bridge [Blast to the Lonely Mushroom]
Tiny-Huge Island
Tick Tock Clock
Rainbow Ride
Pluck The Piranha Flower The Tip Top Of The Huge Island Roll Into The Cage The Pit And The Pendulums Cruiser Crossing The Rainbow The Big House In The Sky
Rematch With Koopa The Quick Five Itty Bitty Secrets Get A Hand Stomp On The Thwomp Coins Amassed In A Maze Swingin' In The Breeze
Wiggler's Red Coins Make Wiggler Squirm Timed Jumps On The Moving Bars Stop Time For The 8 Red Coins Tricky Triangles! Somewhere Over The Rainbow

Castle's Secret StarsEdit

In addition to the main courses of the game and the Bowser Courses, there are also a few hidden courses that house several of the Castle's Secret Stars, as well as the three ! Switches.

Three of the Toads in the castle give the player a Secret Power Star when talked to. One of the Toads is in a corner near the entrance to the Hazy Maze Cave painting, another one is under the staircase on the second floor near the Tall, Tall Mountain course, and the third one is to the right of the Tick Tock Clock and Rainbow Ride paintings. However, they will not give any Power Stars until the player collected 20, 40, and 60 Power Stars, respectively.


[80][81] Mario's "break dance", or sweeping kick.[82][83] Mario punching and kicking. In addition to Mario's signature jumping, a whole new host of abilities is given to the player as the game progresses. Mario can punch, kick, kick jump, hip drop (Ground Pound, something that Yoshi and Wario could do in the previous Super Mario games), Triple Jump, long jump, back-flip, somersault, jump dive, and perform the Wall Kick (bouncing from wall to wall with timed jumps to reach higher areas). Also, the usual Super Mushroom and Fire Flower are absent in this game. Instead, as the game progresses, Mario gains the power to wear new hats, in the form of colored Caps, with multiple abilities exclusive to each. The Power Gauge is also introduced (it was actually introduded in Super Mario Bros. 2, which became standard for the future three dimensional Mario games.

The Caps are found inside special '!' blocks littered around the every level. Initially empty, they can be filled by finding '!' switches (similar to the Switch Palaces of Super Mario World). There are three colors to the caps, and each Cap lets Mario perform different abilities. It should also be noted that only one form of colored Cap can be found in each level. Normally, each Cap is worn separately, but Mario can sometimes don two Caps at once and combine the abilities of both.


New EnemiesEdit

Returning EnemiesEdit


[138][139]Mario faces Bowser in the first Bowser level Bowser In The Dark World at last. There are various mini-bosses in some stages, but the primary boss is Bowser, who appears three times in three different levels. Each mini-boss holds a Power Star, except for Bowser, who holds a Big Key in his first two battles and a Jumbo Star in his third and final battle. This is a list of all of the major and minor bosses in the game.

Images: Description:
Big Bob-Omb (King Bob-Omb)
A giant Bob-omb in Bob-Omb Battlefield. He appears as the first boss in the game and the first Star.
Whomp King
A giant Whomp found on the top top of Whomp's Fortress. He appears as the first star, and after he is defeated, there is a tower on top of the fortress.
Bowser appears in Bowser In The Dark World (where the player needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena once), Bowser in the Fire Sea (where he appears at the end of the level. Game play is the same as the first Bowser level, except now his jumps make the arena tilt, causing Mario to need to run up the arena to avoid falling off. Bowser also gains a new move where he vanishes and reappears a short distance away), and Bowser In The Sky (where he appears at the end of this level). He must be thrown into the bombs three times. Each time he falls off the arena, his jump back makes a piece of the arena fall off. After being hit twice, he stomps the ground and more of the arena will fall off, which then the remaining section of the arena becomes Star shaped. Once Bowser gets hit the third time, he will be defeated, leaving behind a Giant Star, which is not added to the Power Star total after it is collected. The game will then be completed and the Peach will be saved.) The player needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena.
Big Bully
Two of these giant Bullies appear in Lethal Lava Land. On both occasions, they try to knock Mario into the lava. Mario must do the same to them.
Two stone hands with eyes on their palms. They appear when the player blasts open the top of the Pyramid in Shifting Sand Land and rides the elevator inside. The player must hit each eye three times.
Big Boo
A giant Boo which appears at least three times in Big Boo's Haunt. He initially appears once all of the regular-sized Boos in the mansion have been removed, again in the underground Merry-Go-Round, and lastly on the top balcony of the mansion (possibly what has inspired Boolossus).
Big Mr. I
A giant Mr. I which only appears in the attic of Big Boo's Haunt.
Chill Bully
A large blue Bully made of ice. He tries to ram Mario onto a lethally frozen pond in Snowman's Land. Mario must do the same to him. He is just like the Big Bully.
A giant Wiggler, which becomes angry when his home in Tiny-Huge Island gets flooded.


Throughout the game, the player can make use of several items. Some items are out in the open, whereas others are found by breaking open the ! Blocks or completing the challenges.

Images: Description: Images: Description:
Yellow Coins.
A standard Coin found in all of the levels. When collected, it restores one point of Mario's Health Meter. [150]
! Blocks
A floating block that holds either Coins, 1-Up Mushrooms, or Power Stars.
Red Coin
A red variant of the Yellow Coin, each worth two Yellow Coins. Eight of them are scattered around all of the 15 courses and some secret courses, and collecting them all will cause a Power Star to appear on a Star Marker, for a whole total of 16 Yellow Coins. They restore two points of Mario's Health Meter when collected. [152]
Red ! Blocks
A red ! Block that holds a Wing Cap. It will become solid once the Red ! Switch is pressed.
Blue Coins
A blue variant of the Yellow Coin, each worth five Yellow Coins. They usually appear after Ground-Pounding the Blue Switches or after defeating stronger enemies like a I Mr. I. [154]
Blue ! Blocks
A blue ! Block that holds a Vanish Cap. It will become solid once the Blue ! Switch is pressed.
Spinning Hearts
A large heart than spins when Mario walks through it, which will recover his Health. The amount of Health it recovers and how fast it does so is dependent on how quickly Mario moves through it. [156]
Green ! Blocks
A green ! Block that holds a Metal Cap. It will become solid once the Green ! Switch is pressed.
1-Up Mushroom
A green spotted Mushroom that will give Mario an Extra Life when collected. [158]
Wing Cap
Once collected from a Red ! Block, the Wing Cap allows Mario to fly around for a limited time if he performs a triple jump or blasts out of a cannon. This is useful for reaching high or far areas, and finding secrets in the sky. Also, the Wing Cap lets Mario do a Triple Jump without having to walk/run.
Shiny Shells
A type of shell from a Koopa Troopa that Mario can ride, defeating enemies he runs over and allows him to move around the course quicker. Pressing the Z button will cause the shell to disappear. If grabbed underwater by using the B button, Mario can hold onto the shell for a short time and move underwater easier. [160]
Vanish Caps
Once collected from a Blue ! Switch, the Vanish Cap turns Mario invisible, allowing him to pass through the wired cages, ice, and ignore the enemies, which makes him invulnerable to attacks. He can reach the new areas, where he can find hidden items or Power Stars. Also, all enemies' attacks travel through him.
Power Stars
The main objective of the game. Collecting enough of them will allow Mario to open up doors. [162]
Metal Caps
Once collected from a Green ! Switch, the Metal Cap turns Mario into metal, allowing him to walk underwater and lava, avoid water currents, and defeat small enemies by simply running into them which makes him metallic and heavy. This also lets Mario walk through streams of fire without taking damage. However, because he is extremely heavy, all that Mario can do in this form is walk, jump very low, and moves much slower.

Notable Mistakes And Grammar ErrorsEdit

  • When speaking to Yoshi on the castle roof on the top at the end of the game, he says "Mario!!! It that really you???" instead of "Mario!!! Is that really you???". It was fixed for the Virtual Console version. However, this may have been done on purpose to show that Yoshi could/can not speak English very well.
  • If Mario is one Star short of opening a door, it will still refer to the word needed in the plural: "You need 1 more Stars" instead of "You need 1 more Star."
  • In the main lobby, Toad tells tells the player to "First try the room with a picture of Bob-Omb" instead of "First try the room with a picture of a Bob-Omb."
  • If the player has 4 or less HP and he or she gets squished by a Thwomp or a Whomp, Mario will be squished and disappear into thin air.

Those errors remained in the Virtual Console version. However, the former was removed and the latter was fixed in the DS remake, as Yoshi is a default playable character, and the message that appears when Mario doesn't have enough Power Stars to open a door is "You need (number) more."

References To The Other GamesEdit

  • Super Mario Bros. - A carving of Mario and a carving of Bowser from this game appear on the pillars in Bowser in the Sky. An arrangement of the overworld theme plays on the title screen, and the underground theme can be heard in the music for Hazy Maze Cave and Wet-Dry World. There is also a small jingle used at the Power Star select screen which sounds identical to the first few notes of the overworld opening theme in this game.
  • Super Mario World- The idea of Switch Palaces is, in a way, brought back. Also, when Yoshi is met, he says to Mario "It has been so long since our last adventure!", referring to this game. Also, the soundtrack follows the same composition technique used in Super Mario World in a similar way where that there's a signature melody in the game that's heard across different levels in several variations (Bob-Omb Battlefield, Snow Mountain, Slider).
  • Super Mario World 2: Yoshi's Island - The theme used for invincibility in this game, specifically the string instruments playing in the background, is reworked into Wing/Vanish Mario's theme for Super Mario 64. The idea of collecting the Coin Rec Coins first appeared in this title as well.
  • Super Mario Bros. 3 - The boss theme in Super Mario 64 is very similar to the Dark Land theme from this game.
  • Hotel Mario - The sound effect warp1.wav (which typically plays when entering a mini-course) is reused from one of this game's cutscenes.[15]

References In The Later GamesEdit

  • Pokémon Stadium 2 - The screen where Mario's Face is can be seen on a TV screen.
  • The Legend of Zelda: Ocarina of Time - Due to all the rumours involving the mysterious carvings on the Star Statue surrounded by Boos that supposedly read, "L is Real 2401", the very same carving returned in this game. This game also uses a heavily modified version of the game engine used here. The plate can actully be read in this game however and instructs the play how to open the path to the boss in Dodongo's Cavern.
  • The Legend of Zelda: Majora's Mask - One of the characters is seen with a Mario mask. Like its predecessor, Ocarina of Time, it also runs on the same modified Super Mario 64 engine.
  • Donkey Kong Country 3: Dixie Kong's Double Trouble! - Wrinkly Kong plays this game sometimes in her Save Caves. The theme of Wrinkly's Save Caves is also very similar to the song "Inside the Castle Walls", the music used for Princess Peach's Castle.
  • Mario Kart 64 - Peach's Castle is hidden in the Royal Raceway and its appearance is identical to its design in Super Mario 64. The Castle Grounds are also there and unchanged between the two games. The drawback is that the castle is inaccessible. The penguins in Sherbet Land have an identical appearance and come in various sizes and a big penguin (most likely Penguin Champ) is on the course of an island of ice. Snowmen from Cool, Cool Mountain re-appear in Frappe Snowland. Also, Peach's Castle is in the Award Ceremony, though, it cannot be accessed.
  • Super Smash Bros. - Most of Mario's moves, animations, and voice clips in this game are derived from the ones in Super Mario 64. Metal Mario appears as a boss. Two levels based on places here are also accessible, such as Metal Mario's stage and Peach's Castle. Although Luigi didn't appear in the game, his moves, animations, and voice clips are identical to that of Mario's in Super Mario 64, except that Luigi's voice clips are slightly higher-pitched versions than that of Mario's.
  • Paper Mario - This game starts the same way, with a letter being sent from Peach. Peach's Castle returns and the main room is near identical (however, the doors do lead to different rooms).
  • Mario Party - The board Mario's Rainbow Castle is based on the secret course Tower of the Wing Cap. Mario's title screen (if he wins the board game under the title of being a Superstar) depicts him with the Wing Cap flying with the other playable characters.
  • Mario Kart: Super Circuit - Princess Peach's Castle re-appears in the background of Peach Circuit, Mario Circuit 1 and Mario Circuit 4. The music for the Bowser Castle courses is a sped-up remix cover arrangement of Bowser's battle theme from this game.
  • Super Smash Bros. Melee - Two stages based on the areas from Super Mario 64 appear: Princess Peach's Castle (which also appears as a trophy) and Rainbow Ride (which also includes a cover remix of the Super Mario 64 level's music). Metal Mario re-appears as a boss and a trophy. Additionally, the Metal Box returns in this game as an item and a trophy, making the character metal. Mario still has his voice clips, moves, and animations and Luigi still has Mario-like voice clips, moves, and animations. One of Kirby's Stone forms is based on the Thwomp's design that is first used in this game.
  • Super Smash Bros. Brawl - Music from Bob-Omb Battlefield is unlockable, and the Rainbow Ride stage/music and Metal Box from the previous game returns as well.
  • Super Mario World: Super Advance 2 - A section of the music heard inside Princess Peach's Castle plays on the status screen.
  • Super Mario Sunshine - A brief clip of Mario's fight with Bowser is seen when F.L.U.D.D. scans Mario. Also, players can skip the Shine Sprite for the first episode of Bianco Hills, which is a reference to how Mario can frequently get Power Stars which aren't on his current objective in Super Mario 64.
  • Mario & Luigi: Superstar Saga - In Woohoo University, a room with four blocks can be seen in it; one of them is a block from Super Mario 64. The name of the game is even mentioned in the description of the blocks, and the professors are trying to figure out why it vanishes when struck.
  • Paper Mario: The Thousand-Year Door - The game starts in the same way, Peach sends Mario another letter.
  • Mario Power Tennis - The music that plays during the mini-game Artist On the Court is an arrangement of the Peach Castle theme "Inside the Castle Walls" cover remixed.
  • Super Mario 64 DS - This game is an enhanced remake of Super Mario 64. Also, at the start, Yoshi is on the roof and jumps down the waterfall, a reference to the fact that he is there at the start of Super Mario 64.
  • Mario Kart DS - Tick Tock Clock appears as a race track in this game. Several bosses found here also re-appear in this game.
  • Mario & Luigi: Partners In Time - The theme that plays in Princess Peach's Castle is a cover remix version of this game's castle theme. Also, the ! Blocks appear in this game.
  • New Super Mario Bros. - This game uses many things that are found here, such as Dorrie, and a Bowser head that closes in on the screen when the player dies. Some enemies like Whomps, Moneybags, and Scuttle Bugs make their platforming debut. Also, the remix of the Wing/Vanish Cap theme is present to the Invincibility theme in this game when Mario gets a Star.
  • Mario Strikers Charged Football - A cover remix of the music that plays in Big Boo's Merry-Go-Round is featured in this game, as the theme associated with the Boo sidekicks.
  • Super Mario Galaxy - The game starts in the same way, with Peach sending Mario another letter. Also, the Bowser levels music returns in some of Bowser's galaxies in this game and use the same theme. "Bowser's Road" is cover remixed for Bowser's Star Reactor and Bowser's Dark Manner Plant. Also, the falling asleep idle animation returns. The idea of having to defeat a certain level to use the Red Star was probably based on the Cap Switch levels.
  • Super Smash Bros. Brawl - The music from Bob-Omb Battlefield is unlockable, and the Rainbow Ride stage/music and Metal Box from the previous game returns as well. Mario retains the moves, animations, and voice clips that have originated in Super Mario 64.
  • Mario Super Sluggers - Both songs that play when playing in Peach Ice Garden and going into said place in Challenge mode are arrangements of the music for Princess Peach's Castle from this game.
  • Mario & Luigi: Bowser's Inside Story - The music for when the Mario Bros. first enter Peach's Castle and when everyone is removed from Bowser's Belly is a cover remix of the Peach's Castle theme from Super Mario 64. Also, both games end in a view of a cake with the Mario and Peach figures on it.
  • Mario & Sonic At The Olympic Winter Games - The Cool, Cool Mountain and Snowman's Land course music is cover remixed for the Dream Snowball Fight event in this game. The main theme and the theme for the stage Bowser In The Dark World is also used.
  • New Super Mario Bros. Wii - The trademark Princess Peach's_Castle re-appears in the game, along with its trademark music cover remixed. Winning a Toad House mini-game plays the jingle heard after exiting a course with a Power Star, and when revealing a pair of Bowser or Bowser Jr. icons in the Power-up Panels mini-game, the short tune that plays when trying to enter a locked door is heard. The Big Venus Fire Traps re-appear in this game.
  • Super Mario Galaxy 2 - In both Tall Trunk Galaxy (during the mission "Tall Trunk's Big Slide") and Rolling Coaster Galaxy, an arrangment of The Princess's Secret Slide's music plays at a moment. Also, the Whomp's Fortress re-appears as the Throwback Galaxy, alongside the Bob-Omb Buddies and the Whomp King. Both games start with Peach sending a letter to Mario. Also, an orchestral cover remix of "Bowser's Road" theme can be heard in Bowser's Lava Lair and Bowser's Gravity Gauntlet.
  • Super Mario 3-D Land - The sound effect of Mario falling from the heights is reused, plus the platforming style is mixed together with Super Mario Bros. 3 and Super Mario Galaxy. Also, when the player waits outside a purple Mystery Box on the map screen, the Endless Stairs music from Super Mario 64 can be heard.
  • Mario Kart 7 - Metal Mario appears as a playable character.
  • Mario Tennis Open - A cover remix of the music for Princess Peach's Castle is used for Peach's Palace. On the Bowser's Castle court, a cover remix of the Bowser battle music is played.
  • New Super Mario Bros. 2- Although Metal Mario did not re-appear in the game, Luigi's Gold Flower form resembles to the metal form and is known as Silver Luigi. The first few notes of the theme for Princess Peach's Castle are played during the intro.
  • Paper Mario: Sticker Star - The music for The Princess's Secret Slide is cover remixed during the Minecart part of Bowser's Snow Forteress.
  • New Super Mario Bros. U - The castle moat appears in the game, but it is inaccessible, due to it only appearing on the world map and, when Peach's Castle is entered, the moat is seen as lava.
  • Super Mario 3-D World - A cover remix of The Princess's Secret Slide's music plays when riding Plessie. Additionally, the Bullies return in this game as well as a new shark enemy with a similar design to Sushies. In Shifty Boo Mansion, a level in Super Mario 3D World, there is a Green Star hidden behind a portrait of a Boo that can be entered like the pictures in Princess Peach's Castle.
  • Mario Party: Island Tour - A cover remix of Koopa's Road plays when playing on Bowser's Peculiar Peak.
  • Mario Kart 8/Mario Kart 8 Deluxe - The merry-go-round music from Big Boo's Haunt can be heard near the Aqua Cups ride in Water Park and Peach's Castle re-appears in the Retro Course Royal Raceway.
  • Mario Party: Island Tour - A cover of "Koopa's Road" plays in Bowser's Peculiar Peak.
  • Super Smash Bros. For The Nintendo 3DS/Wii U - A cover remix version of the main theme of Super Mario 64 appears in the DLC stage Peach's Castle (64) appears a DLC stage, which itself returns from the original Super Smash Bros. In Super Smash Bros. For The Wii U, the original version of the main theme returns, and an arranged version of the theme is featured in the DLC stage in both the games.
  • Super Mario Maker - The victory theme and the Game Over theme are used when the Mario, Silver Mario, and Gold Mario costumes complete a level or lose a life, respectively. Additionally, when a Super Star is obtained, the Wing Cap theme is played for the Mario costume and the Metal Cap theme is played for the Silver Mario and Gold Mario costumes.
  • Mario & Luigi: Paper Jam - King Bob-Omb re-appears as bosses in this game.
  • Super Mario Odyssey - The game marks a return to the non-linear, open-ended style of gameplay for 3-D Mario platformers established by this game. An arrangement of Bowser's theme can be heard in the song "Break Free (Lead the Way)". The Mushroom Kingdom is filled with many references to Mario's past, mostly Super Mario 64. Its regional currency are based on the designs of the coins from Super Mario 64. Additionally, Mario can dress up as the original Super Mario 64 model of himself by buying the hat and costume separately at the Mushroom Kingdom Crazy Cap shop. Also, the Metal outfit is just the Super Mario 64 suit, but with a metal coat. The jingle that plays when collecting a Power Moon is an arrangement of the course jingle from Super Mario 64. Also, the brochure held by Hint Toad and in the Odyssey depicts Bob-Omb Battlefield. A cover remix of the final boss theme from this game plays when Mario captures Bowser.
  • The Legend of Zelda: Majora's Mask 3-D - The manner in which Link (or rather, Link wearing the Stone Mask) defeats the Red Twinmold by grabbing it by the tail and swinging it around was similar to how Mario fought Bowser in this game.
  • Mario Tennis Aces - An arrangement of Bowser's level and battle themes is played during the final battle against Bowicen in the Adventure Mode.


For the complete list of media for this subject, see Super Mario 64/Media.
[163] Bob-Omb Battlefield - Big Bob-Omb on the Summit Star Speed Run 1:12

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Super Mario 64 - Title Screen [164] 0:29

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Super Mario 64 - Excerpt From Bob-Omb Battlefield 0:30

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Super Mario 64 - Inside The Castle Walls 0:29

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Super Mario 64 - Piranha Plant's Lullaby 30:00

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Super Mario 64 - Wing Cap Theme 1:14

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Main Article:Super Mario 64 DS

Super Mario 64 DS is the 2004 enhanced remake of the game for the Nintendo DS, bearing some new features on its storyline, gameplay, and graphics. Unlike in Super Mario 64, Mario is not the only playable character (nor is he even available at the start, the only character available at the start of the game is Yoshi); Yoshi, Luigi, and Wario also join the adventure in order to rescue Princess Toadstool from the hands of Bowser. Other new features within the game include a wireless multi-player VS. Mode, in which up to four players can play simultaneously on each Nintendo DS connected together locally (though this does not work on the Wii U Virtual Console except for the single-player training); mini-games to play with each character, and new additions to the story mode such as new missions, bosses, and levels.

A version of the game was released in Japan on July 18, 1997, that included the Rumble Pak support. This game has the most glitches in any Mario game. This game is actually the same as the International release of the game, as it retains all of the glitch fixes as well as the graphical and sound changes (except Mario calling Bowser by his name in a voice clip "So long-eh_Bowser", which was changed to "buh-bye" in all the Japanese versions as he tosses him by the tail - this is because he is not known as Bowser in Japan; instead, he is known as Koopa). The only differences other than one voice clip are the language being changed back to Japanese, a new title screen Easter Egg, fixing of the "backwards long jump" glitch, and the Rumble Pak support.

Official SoundtrackEdit

Main Article: Super Mario 64 Original Soundtrack

An original soundtrack that is based on the game is released. It has thirty-six tracks from the game.


For this subject's image gallery, see Gallery:Super Mario 64.

[165] Mario. [166] Mario and Bowser. [167] Metal Mario in Hazy Maze Cave. [168] A Boo. [169] A Power Star. [170] A 1-Up Mushroom.

Version DifferencesEdit

There are a total of four Nintendo 64 releases of Super Mario 64: The original Japanese version, the North American release, the European and Australian release, and the Japanese Super Mario 64: Shindō Pack Taiō Version re-release.

Changes To The North American ReleaseEdit

Text ChangesEdit

  • The script is exclusively in English.
  • Princess Peach signs her letter with a large, pink "Peach". In the Japanese release she signs her letter in normal sized black text.

Audiovisual ChangesEdit

[171] Japan. [172] North America.

  • The entrance to Jolly Roger Bay is changed. In the original release, it is a painting of bubbles in a blue frame. In the North American release, it is a painting of a sunken ship in a gold frame.
  • In the Japanese version, the animation that plays when Mario collects a key after defeating Bowser depicts him dancing with a Power Star, as he does after completing a Power Star mission in all versions of the game. In the North American release, this is changed to a new animation in which Mario dances with the key itself.
  • The unused "key" HUD icon is removed from this version. It is replaced with a corrupted graphic.
  • The J, Q, V, Z, %, &, !, and ‼ characters are removed from the game's multicolored font, and replaced with corrupted graphics similar to the key. None of these symbols are actually used anywhere in the game.
  • The Chain Chomp's bark has been changed to a completely different sound.
  • The Red Coin sound effect increases in pitch with each coin collected. In the Japanese release, all red coins make the same sound.
  • The intro cutscene has several additional sound effects not present in the original release:
    • The blowing of wind when Lakitu is flying.
    • The click of the camera shutter when the in-game camera moves to Lakitu's perspective.
    • The spring sound and voice line "Ha ha!" when Mario jumps out of the pipe at the beginning of the game.
  • A sound effect not present in the Japanese game plays when Mario exits a course through the pause menu.
  • When entering certain substages, such as Tower of the Wing Cap, the Power Star collection sound effect plays.
  • When Lakitu appears to explain things to Mario, a short tune entitled "Lakitu's Message" plays. Since this tune is not in the original Japanese release, it isn't found on the official soundtrack.
  • The North American release adds more voice acting for Mario:
    • "Hello!" when Mario's disembodied face greets the player on the title screen.
    • "Okey-dokey!" when the player chooses a save file.
    • "Let's-a go!" when the player chooses a star before entering a course.
    • "Game over!" when the player runs out of lives.
    • "Press START to play!" during the title screen demo.
    • "Boing!" when the player jumps off a Spindrift.
    • His "I'm-a tired!" and the names of various pastas when Mario is sleeping is missing.
    • "Mamma mia!" when falling out of a non-painting course after the player loses a life.
    • In the original Japanese version, Mario says "Here we go!" when he throws Bowser. In the North American version, he only says "Here we go!" when throwing Bowser a short distance. When he throws Bowser a long distance, he instead says "So long-a Bowser!".
    • Similarly, when Mario hits a wall in the Japanese version, he grunts. In the North American version, Mario grunts if he hits a wall at a low speed, but says "D'oh!" if he Long Jumps or dives into a wall.
    • When Mario Triple Jumps in the Japanese release, he says "Yahoo!". In the North American release, he randomly says any of "Yahoo!", "Wha-ha!", or "Yipee!".
  • All of Princess Peach's voice acting is new in this version of the game.

Fixed GlitchesEdit

  • When Mario steps on one of the Cap Switches, a text box is triggered that explains the function of the switch. In the Japanese release, this text Box causes the action in-game to pause until the text box is closed. If a Power Star is collected before this text Box appears, the Power Star will not vanish as it is supposed to do upon collection. In the American release, the text Box does not cause the action to pause, which fixes this glitch.
  • If 1000 Coins are collected, the Coin counter is intended to immediately set itself back to 999 Coins. In the Japanese release, it instead sets the life counter to 999. Because the life counter is stored in memory as a one byte wide signed field, this causes an overflow, and Mario's life total becomes -25. The North American release correctly sets the Coin counter to 999, rather than the life counter.
  • The first two times Bowser is defeated, he leaves behind a key. If Mario is standing where the key will land and the player presses [173] to activate the first person camera, Mario will keep looking that way during the key collection cutscene.
  • In Shifting Sand Land's pyramid, collecting the fifth secret may cause the audio to stop playing. If this happens, attempting to leave the course in any way will trigger a game crash.
  • If Mario exits a course while standing on a moving platform, he will retain his momentum when Peach's Castle loads. This will cause Mario to spawn in an abnormal location.

Level Design ChangesEdit

  • In the mission Blast to the Stone Pillar, the Power Star is in an ! Block, rather than in the open as it was in the Japanese release.
  • In the mission Li'l Penguin Lost, the Power Star's spawn location has been moved from directly above the Penguin to an empty area adjacent to her. This was apparently done because the penguin's hit Box made it difficult to collect the star in its original location.

Changes To The European And Australian ReleasesEdit

These releases feature all the changes of the North American release, plus the following additional changes:

Text ChangesEdit

  • The script can be switched between the English, German, and French languages.
  • The North American version's "Sound" menu has been renamed to "Options", reflecting the fact that the in-game language can be changed from this menu.
  • The characters Ä, Ö, and Ü have been added to the multicolored font, to allow proper representation of the German language. The Ü character is not actually used anywhere in the game. V and Z, which are present in the Japanese release but changed to corrupted characters in the North American release, are restored in this edition of the game.

Audiovisual ChangesEdit

[174] The North American version. [175] The European and Australian versions.

  • The copyright date on the title screen is changed to reflect the release year of the European and Australian editions. The trademark symbol was changed for unknown reasons. The Logo is slightly narrower.
  • The intro screen says "PRESS START" in the NTSC versions, but just "START" in the PAL version. The text was also moved slightly to the left in the PAL version.
  • The NTSC versions have slight letterboxing while the PAL version does not. This is most noticeable with the gap between the edge of the HUD elements and the edge of the screen.
  • In the intro, Mario jumps out of a pipe and a variation on the classic Mario pipe sound effect plays. In this edition of the game, the sound effect plays at a much quieter volume.
  • The sound of a Big Star Door closing is now more similar to the sound of the door opening.
  • The Yellow Coin collecting sound is slightly slowed down.
  • The sound effect of grabbing and then releasing Mario's face on the title screen is changed.
  • Mario's Double Jump sound is different.

Gameplay ChangesEdit

  • This version of the game outputs a signal compatible with the PAL television standard, rather than the NTSC standard used by the North American and Japanese releases. Therefore, it outputs 25 frames per second instead of 30. This causes everything in the game to happen at 5/6ths of the speed that it happens in the North American release.

Changes in Super Mario 64: Shindō Pack Taiō VersionEdit

This release features all the changes of the North American release, plus the following additional changes:

Text ChangesEdit

  • The original Japanese script is restored.
  • Text that mentioned pressing the B button to read the signs in both the original Japanese and localized scripts now additionally mentions that the A, button can be pressed as an alternative.

Audiovisual ChangesEdit

[176] The North American version. [177] The Super Mario 64: Shindō Pack Taiō Version. [178] The Easter Egg and compatibility notice.

  • The copyright date on the title screen is updated to reflect the release date of Super Mario 64: Shindō Pack Taiō Version. The trademark symbol is changed.
  • A notice in the lower right corner of the intro screen informs players that this release is compatible with the Rumble Pak.
  • If the player presses the Z button on the intro screen, the background will be filled with images of Mario's face. These faces are copied from the frame buffer, so they move in synchronisation with the the modeled Mario face.
  • The voice line "So long-a Bowser" is changed to "Buh-bye!", since Bowser's name is Kuppa in Japan.
  • Mario's Double Jump sound a higher pitched version of the same sound from the European and Australian version.
  • One of Mario's single Jump sounds is slightly higher-pitched.

Gameplay ChangesEdit

  • The game is compatible with the Rumble Pak.

Beta ElementsEdit

Main Article: Super Mario 64/Beta elements

One unused asset and the most notable element is the Blargg, which is still in the game's data, that would have appeared in the Lethal Lava Land, Bowser in the Fire Sea, and Wing Mario Over the Rainbow stages. Also, Big Boo held a key instead of a Star inside of him. The purpose of the keys was to unlock a variety of the various doors in Big Boo's Haunt - there was even a "key counter". 32 levels were planned for the game, but only fifteen of them made it into the final product.


Super Mario 64 has received widespread critical acclaim, garnering a score of 9.8 from IGN, 9.4 from GameSpot, and 9.75 from Game Informer and is the best selling Nintendo 64 game. In May 2003, it sold over 11 million copies. Although it was criticized for its camera system and difficulty, it was praised for its graphics, level design, soundtrack, and the Mario series shift from 2D to 3D. Super Mario 64 received widespread critical acclaim and is the best selling Nintendo 64 game. In May 2003, it sold over 11 million copies.

Ratings: Upon its release, Super Mario 64 garnered the following ratings from the respectively noted game review sites.

IGN - 9.8 Gamespot - 9.4 GameInformer - 9.75 (changed to a 9.0 upon a later review)

Super Mario 64 has been praised for its gameplay elements, innovative graphics (due to the game's transition of the Mario series from 2D to 3D graphics), and for its musical composition. However, the game has received its fair share of criticism for its automatic camera following. Critics complained that the camera would sometimes shift erratically, interrupting gameplay.

Sometime after the game's release, rumors about secret glitches, Stars, and hidden characters circulated. Among the most famous is the widely publicized hoax that Luigi was hidden and fully playable, causing bogus rumors to circulate on how to unlock him.

Super Mario 64 is the best selling game for the Nintendo 64, selling over 11.62 million copies worldwide, as of December 31, 2009.

Releases: Reviewer, Publications: Scores: Comments:
N64 Doug Perry, IGN 9.8/10 "In fact, this game is exactly as one might hope it would be: Super Mario in 3-D. More freedom, more space, more options, better graphics, improved and elaborated control schemes -- it's all there. Possibly the greatest videogame achievement ever. Don't rent. Buy."
N64 Gamespot Staff, GameSpot 9.4/10 "Super Mario 64 is a game that rewards the curious, the original, and in some cases the bludgeoningly stubborn and tenacious. If Super Mario 64 is even a rough indication of what's to be expected from Nintendo, or from games in general, then we just might have a revolution of sorts in our very hands."
Wii Corbie Dillard, Nintendo Life 10/10 "Finishing the game won't take you too long but as with most Super Mario games that's not really the point, it will take you weeks (and quite possibly months) to discover all the secrets contained within this game."
Compilers: Platforms/Scores:
Metacritic 94
GameRankings 96.41%


Main Article: Super Mario 64/Glitches

The most famous glitch is probably the Backwards Long Jump, which will let the player slide upward on any staircase, including the Endless Stairs. Another famous glitch is the Black Room of Death, which traps the player behind the boundaries of the castle walls. It could be achieved using several ways, including using the Backwards Long Jump glitch. Another rather known glitch is the cloning glitch, often used to collect more Coins than the actual number of Coins in the game.

As in many other N64 titles, the cartridge can be tilted in the console to achieve messed up results, for example Mario's body will flip horizontally, but he can still be controlled. Also, the music will be heavily corrupted.

In the Japanese in multiple areas of the game, there are unintended invisible walls that the player can bump into. An example is the one in Tall, Tall Mountain just above the wooden log. [179] The frozen head glitch. While collecting one of Bowser's keys, if the player can press the A button and looks somewhere, Mario will keep looking that way during the key collection cutscene.

The top of the castle is normally only accessible using the cannon that can be unlocked after gathering 120 Power Stars, however, using a good timed Triple Jump on the slope near the castle, the player can climb the castle without the cannon. Also, when Mario reaches a corner, he can fall down slightly and grab onto a ledge. The player can then pull themselves back up onto the roof, at which point Mario will lose a life. For unknown reasons, he also loses his Hat.

When the player is going to exit the endless stairs with less than seventy Power Stars, the saying that Bowser states about the required number of Stars that are required to solve the endless stairs will show and then the player exits the path to the endless stairs. In the DS remake, the glitch is fixed.

Angled DiveEdit

When Mario enters the water, the angle Mario was facing before entering is preserved in a datum, therefore, when the player jumps and lands on dry land, the next dive Mario performs will start with this angle. A few frames afterward, the angle will fix itself and the dive will be completed correctly. Several things "reset" the angle, including grabbing a ledge, shooting from a cannon, changing areas and jumping while facing a slope. This glitch does not affect the dive itself, just the animation.

Random Secret CloudEdit

[180] The hidden cloud. This glitch is done by going to the stairs leading to the second floor of Princess Peach's Castle. On the staircase just after a few steps if the player moves Mario against the wall, change to the zoomed camera, tilt the camera so that it goes to the left of Mario and through the wall, the player can see the cloud as it looks similar to a Fwoosh or the cloud a that Lakitu is riding on. (Which can possibly be Lakitu's reflection.)

This can also be made when Mario stands at the left part of the stairs in the third floor (that leads to a door to the Endless Staircase).

Mario Through The Jet Stream Without The Metal CapEdit

This is a very difficult glitch to pull off. Mario must be in either Jolly Roger Bay or Dire Dire Docks. He must dive to where a jet stream is. Next, the player must press the A Button, and just as Mario stops his pose the player must do it again. He or she must repeatedly do so, and, although it's hard to do, if done correctly Mario will be inside the jet stream. This can be used to collect the "Through the Jet Stream" stars without the Metal Cap.[16]

Lakitu GlitchEdit

[181] Lakitu without his cloud after the process of the glitch. At the beginning of the game, the player can make a Long Jump on the exact edge of the bridge. If they succeed, the player won't need to talk to Lakitu. He will be standing in front of the castle, without his cloud.[17]

Lose Cap PermanentlyEdit

Occasionally, in Snowman's Land, if Mario gets blown off the icy bridge by the Snowman at just the right angle, his Cap will fall into the ice box with a Star in it (from In the Deep Freeze). If Mario tries to grab his Cap, then he will instead grab the Star. If the player saves the game at this point, then Mario will be permanently Capless.

Xylophone MusicEdit

If the player pulls the controller a tab (making sure that the controller isn't fully out), Mario will start shimmying if the player hits A Button to jump, but the overworld music will skip. The player must then hit the Z Button button to crouch. The music will make an xylophone sound but the game will eventually freeze. This glitch is rare as if the player pulls the controller out of the N64, the "No controller" sign will just appear.


[182] Mario holding a Goomba clone. Every object currently on the screen takes a slot of the 240 slots available in the SM64 system. To save memory, when Mario moves near an object, it loads into a slot and appears on the screen. And when Mario moves away from an object, it unloads from the slot and allows more objects to take this slot.

The cork box unloads after 30 seconds of inactivity and moves back to its original position. And when Mario grabs an object regularly (either while standing still, or while walking), it takes two frames to send a signal to the object to prevent it from unloading while Mario is holding it. However, if the cork box unloads during these two frames, Mario will be holding a vacant slot, which can be filled with any other object as they load as Mario approaches them. (i.e: When Mario is holding a vacant slot, and a coin is loaded in that slot, Mario will be holding the coin, and can throw it to collect it. And after unloading and loading the coin again, it will reappear thus Mario "cloned" the Coin. It is possible to hold a vacant slot by other ways including grabbing a Bob-Omb as it explodes, grabbing a cork box as it breaks.[18]

1-Up Mushroom Chasing MarioEdit

[183] The 1-Up Mushroom chasing Mario. When the player activates a homing 1-Up, if the player presses the Z button, then the mushroom will fly in circles above Mario's head.

Wall ClippingEdit

Some walls in Super Mario 64, while not the type that were never intended to be encountered (but intended to be seen) as seen by how they do not even have collision data programmed (like the castle spires) or were intended to be encountered and intended to be passed through (like the castle paintings), are nevertheless able to be clipped through by various methods. The ones listed here are meant to be simple examples not facilitated by the use of the Backwards Long Jump or other complicated methods listed heretofore, but methods exclusive to themselves.

  • In Cool, Cool Mountain by the cabin at the bottom through the use of luring the big penguin next to the cabin via the small penguin Mario can clip through the cabin by jumping in between.[19]
  • In Whomp's Fortress above and to the right of the cannon (between the flagpole and the "wrong" breakable wall) there is a spot where Mario can clip through the wall. This method of clipping does not require the crate.
  • In Cool, Cool, Mountain right next to the most distant red coin at the bottom, if Mario ascends the slope from the direction that leads toward the cabin, at the top there is a point where Mario can clip through the mountain.
  • In Whomp's Fortress if Mario long jumps to the right of the second Piranha Plant in a way that Mario slams into the fence and the ground and in the right direction, Mario can pass through the wall.
  • At the start of Tall, Tall Mountain by long jumping into the mountain (At the spot where it is jutting out slightly).[20]
  • By jumping into the ledge located just below the platform with a Ukiki that steals Mario's Hat.[21]
  • At the top of Tall, Tall, Mountain by running up into the waterfall where the fence meets it.

Revenge of Mr. IEdit

This glitch occurs in Lava Land. Mario should be on a shell for this to work. Switch the game into fixed camera mode. The player has to fix the camera at a spot where Mr. I can be seen, but if Mario moves, he is off screen. The player has to kill the Mr. I, but move Mario so that the fixed camera cannot show the death animation. The eye of Mr. I will hover around Mario for small amount of time and will move in various ways.[22]

Earthquake On LedgesEdit

If Mario is positioned in a way that he is moving slightly forward and is moving along a ledge, there is a chance that: if Mario's (Ground Marker) position is both located off the ledge that it sends him down when he is there and he is located close enough to the ledge that it automatically snaps him into place on the ledge, Mario will be shaking in a way that looks like an earthquake.

Changing DeathsEdit

This glitch will happen when Mario loses all his health in a place and his dying animation occurs in another place.

Wing Cap Camera GlitchEdit

To do this glitch, the player has to grab a Wing Cap. Mario should do a Triple Jump and hit a slope just as he is about to fly. If it works Mario will be moving on the ground with the camera somewhat closer to Mario and moving around smoothly. Every movement by Mario is followed closely by the camera. The C Buttons only move the camera temporarily. Several things undo this glitch, which are: getting knocked back, using a cannon, flying and landing, getting thrown, riding a shell, burning, getting squished while standing still, swimming, tornadoes, and leaving the course.[23]

Shifting Sand Land Audio Cut-OutEdit

This glitch only works in the Japanese Version. In Shifting Sand Land in the pyramid if Mario moves right after collecting the fifth secret the audio will stop playing. If the game is paused after collecting the fifth secret and the player attempts to exit the course, then the game will freeze.[24]

Crazy Bob-OmbEdit

[184] The Bob-Omb suspended in the air. In Bob-Omb Battlefield, if the player climbs the mountain and finds the Bob-Omb that is manning the water cannon, picks him up, makes Mario jump, and presses the Z button, then the Bob-Omb will be suspended in mid-air.


Main Article: Super Mario 64/Staff

Voice Cast:

Game Director::

  • Shigeru Miyamoto

Assistant Directors:

  • Yoshiaki Koizumi
  • Takashi Tezuka

Mario Face Programmer:

  • Giles Goddard

Course Designers:

  • Kenta Usui
  • Naoki Mori
  • Yoshiki Haruhana
  • Makoto Miyanaga
  • Katsuhiko Kanno

Names In The Other LanguagesEdit

Languages: Names: Meanings:
Japanese Jap=スーパーマリオ64, JapR=Sūpā Mario Rokujūyon JapM=Super Mario 64
Chinese Chi=神游马力欧 ChiR=Shényóu Mǎlì'ōu ChiM=iQue Mario (name of iQue's localization of Super Mario 64 in mainland China)


  • There are many glitches in this game, that, when utilized, allows the player to complete the game with at least 16 Power Stars obtained in as little as 16 minutes instead of the previously required 70 Power Stars. Up until recently, those glitches were the only known. However, now, there are glitches that allow the player to beat the whole game with no Power Stars in under 6 minutes.
  • Mario's method of defeating Bowser in this game is identical to the one he used in The Great Mission To Save Princess Peach. He also used this technique during their battle in The Super Mario Bros. Super Show! episode Mario Meets Koop-Zilla.
  • When Super Mario 64 was being localized for the English speaking countries, many small changes were made. For example, Princess Toadstool Peach never reads her letter aloud in the Japanese version of Super Mario 64. In 1997, Super Mario 64 was re-released in Japan as the "Shindou edition.", along with Wave Race 64. It featured all the changes from the English game, plus the Rumble Pak support and minor glitch fixes.
  • In the original (non-Rumble) Japanese version of the game, the portrait for Jolly Roger Bay depicts several bubbles, while the international and Shindou versions show the sunken ship at the bottom of the level. Super Mario 64 DS reverts to the original bubble painting for all the regions.
  • If a second Nintendo 64 controller is connected to the Nintendo 64, the second player can control the camera while Peach congratulates Mario, as well as during the credits.
  • This is one of the two games that marks the first time Mario, Peach, Bowser, and Toad receive a revamped appearance from the original hand-drawn era to the N64 3-D art direction of the Mario franchise. The other being Mario Kart.
  • Super Mario 64 was one of the games featured at The Art of Video Games exhibition at the Smithsonian American Art Museum in 2012.[25] The game won voting in the "action" category for the Nintendo 64, beating out Banjo-Kazooie and Star Wars: Shadows Of The Empire.
  • In North America, Super Mario 64 was released three days before the launch of the Nintendo 64 system itself, much similar to Luigi's Mansion which was released one day before the release of the Nintendo GameCube.[26]
  • Like most Nintendo 64 games at the time, Super Mario 64 does not actually use the full 64-bit capabilities of the console, but the game actually runs in the 32-bit.
  • The music which plays while climbing the endless staircase is a tone Shepard tone, a sequence of notes which are made to sound as if they are infinitely ascending in tone when in fact they are looping.
  • Super Mario 64 is one of the very few mainstream Mario games, along with Super Mario Sunshine. Super Mario Land, and Super Mario Land 2, to be developed by Nintendo, and yet not have a single reference to Luigi and Wario. However, they are playable unlockable characters in the game's DS remake.
  • In the VC version of the game, the Chain Chomp's mouth and teeth are purple instead of red.
  • In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Wrinkly Kong is sometimes playing Super Mario 64 as heard from the Nintendo 64.
  • The title screen of the game features the ability to grab Mario's face with the hand cursor and distort it in various bizarre ways.
  • In the beta level, Mario's third jump in his triple jump would cause him to do his helicopter spin which was eventually only available to when he jumped on certain enemies.
  • As a little Easter Egg, sometimes when Mario jumps out of the water, a fish flies out with him. This is much easier to do when jumping out of the shallow water.
  • If a second Nintendo 64 controller is connected to the Nintendo 64, the second player can control the camera while Peach congratulates Mario, as well as during the end credits.
  • The game placed 13th in the 200th Issue of GameInformer's "Top 200 Games of All Times".
  • In the castle garden, there is a statue that appears to read "L IS REAL 2401". This led to a rumor that Luigi was an unlockable character in the game. This has since been debunked, but Luigi was made playable in the remake.
  • This sign later makes and appearance in The Legend of Zelda: Ocarina of Time in the Dodongo Cavern and Super Mario 64 DS in the same place.
  • The sign really means that Luigi appears in Paper Mario. The American release date of Paper Mario is February 4, 2001, and the sign reads L IS REAL 2401. So it really should read LUIGI IS REAL 4TH OF FEBRUARY, 01.
  • At the last floor of Peach's Castle (where Tick Tock Clock, Rainbow Ride, and Wing Mario Over the Rainbow are located), if Mario stands at the front of the left Peach's painting, looks at the first person view, and look at right of the black area of the abyss behind the wall (moving left), he will see a lonely mysterious door at the empty.
  • Another Easter Egg is seen when, at the same room, Mario looks at the wall in the left side of the entrance door, bellow the stairs. At this case, the player can see a group little shards forming a small cloud in the black area abyss.
  • Oddly enough, Princess Toadstool refers to herself by both her Japanese and localized names in the game's opening. This may have been an error in localization, but it marks the first time where she is referred to as "Peach".
  • Boo's voice in this game is just Bowser's voice sped up at different rates for each size of Boo, respectively.
  • This is the very first Mario game that the Super Mushrooms, Fire Flowers, and Invincibility Stars did not make any appearances.
  • This was also the first game in the Super Mario series that there was no multi-player functionality mode in the game.
  • Not counting Super Mario Land and Super Mario Land 2: 6 Golden Coins, this was also the first Mario game that Luigi did not made an appearance or cameo in.
  • This game defined the layout of the N64 controller. The Control Stick was added for better multi-directional movement, and the Camera buttons were added for free camera control. This implies that a lack of control options, not just the need for better processing power, was what pushed the game from the SNES to the N64.[185]
  • Two textures in the game are re-used in The Legend Of Zelda: Ocarina Of Time. The perpetually locked doors in Wet-Dry World appear as common doors throughout Hyrule, and the plaque that appears in the gardens of Peach's Castle also appears Dodongo's Cavern.
  • If Mario is left alone for certain amount of time in the castle, he say that he is tired and begins to sleep. If he is left alone, he will say "Night Night", "Ah, Spaghetti", "Ah, Ravioli", and "Mama Mia".
  • If the player presses the C-Up, everything will freeze.
  • Super Mario 64 appears as an emulator on Ouya, but has different controls (the O, U, Y, and A buttons).
  • Super Mario 64 was originally planned for the SNES, but it was moved to the Nintendo 64, as Shigeru Miyamoto said that it was not because of the SNES limitations, but because the Nintendo 64 had more buttons for gameplay.
  • This marks the first time that Princess Toadstool was known as Peach outside of Japan.
  • Peach is depicted as having a much deeper voice than in later games, which gave her a more higher-pitched voice.


  1. Nintendo Direct Presentation - 01.04.2015. Posted to YouTube by Nintendo of Europe on April 1, 2015. Retrieved April 1, 2015.
  2. Super Mario 64 for Wii U Virtual Console on the Nintendo of Japan website. Retrieved April 1, 2015.
  4. Profile - Shigeru Miyamoto
  5. [1]
  6. GameSpot - 15 Most Influential Games of All Time
  7. GameFaqs - The top 10 games Ever
  8. Edge Online - The 100 Best Games to Play Today
  9. Official Nintendo Magazine - 100 Best Nintendo Games
  10. GameSpot - 15 Most Influential Games of All Time
  11. GameFaqs - The top 10 games Ever
  12. Edge Online - The 100 Best Games to Play Today
  13. Official Nintendo Magazine - 100 Best Nintendo Games
  16. YouTube Video of "Mario Through the Jet Stream without Metal Cap"
  18. YouTube Video of Cloning
  19. [2]
  20. [3]
  21. [4]
  22. [5]
  23. [6]
  24. Youtube Video of Japanese Audio Glitch

External LinksEdit