"Mario Galaxy" redirects here. For information about the stage in Super Smash Bros. for the Wii U, see Mario Galaxy (stage).

This article is about the game known as "Super Mario Wii" in South Korea. For the game commonly referred to as "Super Mario Wii" in other regions, see New Super Mario Bros. Wii.

Not to be confused with Super Galaxy.

Super Mario Galaxy Secrets And Stuffs

Super Mario Galaxy Secrets And Stuffs


Super Mario Galaxy
Developer(s): Nintendo EAD Tokyo
Publisher(s): Nintendo
Designer(s): Shigeru Miyamoto, Takashi Tezuka, Yoshiaki Koizumi
Platform(s): Wii, Wii U, Nvidia Shield (Mainland China only)[1]
Release Date(s):
Original Release:
[8] Japan - November 1, 2007
[9] USA - November 12, 2007
[10] Europe - November 16, 2007
[11] Australia - November 29, 2007
[12] South Africa - February 1, 2008
[13] Hong Kong - July 12, 2008
[14] Republic of China - July 12, 2008
[15] South Korea - September 4, 2008
Nintendo Selects:
[16] USA - August 28, 2011
[17] Europe - September 16, 2011
[18] Australia - November 7, 2013
[19] South Korea - April 23, 2015
Wii U (Digital Download):
[20] Japan - May 31, 2015[2]
[21] USA - December 24, 2015[3]
[22] Europe - February 4, 2016[4]
[23] Australia - February 5, 2016
Nvidia Shield:
[24] China - March 22, 2018[5]
Genre: Platformer, Action-adventure
Original Release:
ESRB: [25] - Everyone
PEGI: [26] - Three Years And Older
CERO: [27] - All Ages
ACB: [28] - General
Nintendo Selects:
DEJUS: [29] - General Audience
VC Release:
ACB: [30] - Parental Guidance
Mode(s): Single player
Two-player co-op
Wii Optical Disc
Wii U Digital download
Input: Wii:

[31]Wii RemoteWii Remote and Nunchuk

Super Mario Galaxy, known as Super Mario Wii: Galaxy Adventure in South Korea[6], is a 3-D action-adventure platformer game for the Wii console, first released in 2007. It is the third Mario 3-D platformer, and the follow-up to Super Mario 64 and Super Mario Sunshine. However, unlike the previous two 3-D adventure installments for the Super Mario franchise, this game takes place in deep space. Most of the game's levels consist of many small planets and planetoids, while others have bigger planets. Upon release, Super Mario Galaxy received some of the highest review scores and appraisals of any Wii game to date, and of any game overall. Since its release, the game has sold over 12 million copies, making it the eighth best-selling Wii game and earning a Nintendo Selects re-release.1



[32][33] Toad Town, as it appears in this game. Every hundred years, on the eve of the Star Festival, a comet passes over the Mushroom Kingdom and causes magical stars and stardust to fall to the planet below. Princess Peach invites Mario to her castle to join in the festivities and receive a special gift. As Mario arrives in the Castle_Gardens and the citizens of the kingdom are celebrating the centennial event, Bowser suddenly attacks the Toads with his airships and freezes them in crystals. He "invites" Peach to the creation of his brand new galaxy and warps into space, carrying her entire castle with him, cuts the castle off the ground with a UFO to carry it to the center of the universe. . When Mario tries to save her, Kamek throws a spell at Mario sending him to a small planetoid and knocking him out. A Luma, whom Peach was carrying before her abduction, flees to look for Mario before Kamek warps the castle away with another spell. {C}[34][35]Peach's castle being lifted into space. When Mario later wakes up on the small grassy planet, he meets three Star Bunnies, who promise to tell Mario where he is if he can catch them. When he does so, they transform back into Lumas and take him to meet Rosalina, who tells Mario that the universe is in great peril after Bowser attacked her ship — the Comet Observatory — and stole the Power Stars, including seven Grand Stars. Without these, the Comet Observatory is doomed as they cannot move through space. Rosalina asks him to rescue the Grand Stars in order to defeat Bowser, who took Peach to the center of the universe. Mario then starts his journey across the galaxies, freeing Power and Grand Stars. Mario also receives help from a Luma who grants him spinning powers. Mario and Luma complete missions from galaxies in opened domes in order to receive Power Stars. Once a mission is completed, Mario collects a Power Star and unlocks the next mission. There are normally five galaxies per dome, and once Mario has collected enough Power Stars, the next galaxy in the current dome would be an enemy base where either Bowser or Bowser Jr. would be using the power of one of the Grand Stars. His next mission would be to defeat Bowser or Bowser Jr. and rescue the next Grand Star. Rescuing the Grand Star unlocks the next dome. When enough Power Stars and Grand Stars are collected, the Comet Observatory becomes a Starship and takes Mario to the center of the universe.

Here he defeats Bowser in his brand-new galaxy, retrieves the last Grand Star, and rescues Princess Peach as she's falling from Bowsers spinning ship. Without this Grand Star, the sun of Bowser's near-complete galaxy undergoes a supernova and becomes a supermassive black hole. Mario and Peach were seen walking together holding hands once the bridge leading to the castle breaks apart, separating them both. After this, everything in the universe begins to be pulled into it. The Lumas from the Comet Observatory, including the Luma who had faithfully accompanied Mario through his journey, throw themselves into the black hole in order to neutralize it. The Lumas attack the black hole's singularity, and it soon disintegrates in a massive explosion. Mario appears in front of Rosalina, who had somehow managed to save him from the cataclysm. She tells him that this is not the end, but a new beginning for the universe, and that the universe is an endless cycle, one that never repeats itself exactly the same way. {C}[36][37] Various characters celebrating after the universe's recreation. Mario later awakens in the Mushroom Kingdom near Peach's Castle. He sees everyone he's met throughout his adventure (friend and foe alike) celebrating the festival, while Bowser and Peach lie next to him confused with no recollection of the past events. When he looks in the air, he notices the reconstructed galaxy, and exclaims "Welcome! Welcome new galaxies!" Mario exclaims, as the camera zooms out into space, revealing that the reconstituted universe has been reset. If Mario continues, Rosalina states to the player that if he collects all 120 Power Stars, Mario can travel to a new world. If Mario collects 120 stars, a special cut scene plays after the credits. Rosalina and a group of Lumas appear on the planet Mario started on at the beginning of the game. Rosalina thanks the player says "I will watch over you from beyond the Stars," and flies off to the Comet Observatory. The white Luma is shown to be alive as if nothing happened, now residing on the small Gate planet, inside a destroyed Starshroom that is covered in moss on a small planet. This alludes to the idea of how the universe repeats itself, as Rosalina will be reborn and find Luma searching for its mother some time in the future, and the events of Rosalina's Storybook occur again.


Basic GameplayEdit

Gameplay is somewhat different from the previous Mario titles, as rather than being played strictly in 2-D or 3-D, the game occasionally shifts from 3-D to 2-D and vice versa (although the core gameplay is largely in 3-D); the game also utilizes sphere walking. Even with these changes, however, the gameplay heavily resembles Super Mario 64 and Super Mario Sunshine, with a similar camera system and similar gameplay mechanics.

Basic controlsEdit

[38][39] Pull Stars are used by pointing the Star Cursor at them and pressing. Super Mario Galaxy has several innovations and additions to the basic 3-D Mario game concept. Mario is controlled with the analog stick and can jump with the . The works just as the trigger did in Super Mario 64. The player uses it to make Mario crouch, do Somersaults and do Long Jumps Mario can also triple jump by jumping with precise timing three times, each time jumping higher than before. The centers the camera behind Mario, while the can adjust the camera angle manually. By pressing the upper part of the Pad, the player can enter a first person perspective.

The game also uses the motion-sensors of the Wii Remote. The pointer of the Remote appears as the Star Cursor on the screen. The Star Cursor is used to perform a variety of actions, such as using Pull Stars, manipulating Sling Pods, and collecting Star Bits. Shaking the Wii Remote or Nunchuk will make Mario perform a Spin. [40][41] Mario's Spin move can defeat enemies or activate machines. By pressing the B button, players can fire a Star Bit. When enemies are hit by a Star Bit, they are stunned and can be defeated with a touch, releasing Star Bits. Mario can also defeat most enemies by jumping on them, which will create a healing coin. Using the Spin to defeat enemies is also possible. Spinning may also stop an enemy from attacking; if Bowser and Mario both Star Spin at the same time, both moves get canceled. Also when Mario or Luigi Long Jumps then when they land on the ground and quickly do a star spin, they'll do a little pirouette like they're dancing. The player can use any of these tactics or only one of them during the entire game, as a specific tactic is never required to defeat a regular enemy. Only special enemies such as the Giant Goomba in the Gateway Galaxy might require a Spin. Several enemies are, however, much easier to defeat by shooting them than by jumping on them. As in Super Mario Sunshine, Mario can jump on NPCs to gain extra height or annoy them.

Oddly, a move exists that is not explained in the instruction manual. If the player, while airborne, both shakes the controller and presses Z (to spin and ground pound at the same time), they will do a special ground pound that homes in on nearby enemies (much like Sonic the Hedgehog's Homing Attack). If there is no enemy nearby, Mario will do a fancier Ground Pound. This move returns in the game's sequel, also unexplained in the packaged materials.

Swimming is fairly simple. Mario can change his direction by using the analog stick and can dive by pressing Z. Breaststrokes are possible by pressing A repeatedly while swimming forward. Mario must return to the surface or collect air bubbles periodically in order to refill his air supply. Failure to do so could result in losing a life.

Skating is a technique used when on ice. Mario merely needs to spin while walking, and he starts to skate.

There is also a move that is not explained in the instruction booklet. If the player, while airborne, both shakes the controller and presses the Z button (to spin and ground pound at the same time), they perform a special ground pound that homes in on nearby enemies (much like Sonic the Hedgehog's Homing Attack). If there is no enemy nearby, Mario does a fancier Ground Pound. This move returns in the game's sequel, also unexplained in the packaged materials.

Co-Star ModeEdit

Featured in Super Mario Galaxy is a multiplayer mode named Co-Star Mode. By simply connecting a second Wii Remote, another player can join in and assist the first player by controlling a second Star Cursor, and in doing so can accomplish a variety of different things, some of which the first player can do, but many of which the first player cannot do. When Co-Star Mode is active, "1P" will appear below Player 1's Star Cursor, and "2P" will appear below Player 2's Star Cursor to help differentiate between them. When Co-Star Mode is not in use, these indicators will no longer appear beneath either player's Star Cursors, until such time as Co-Star Mode becomes active again. The second player can collect Star Bits and fire them at enemies to briefly stun them. When the second Star Cursor is pointed at Mario and the A button is pressed, the second player can make Mario perform a Co-Star Super Jump. Combining both jump techniques can make Mario jump higher than when only controlled with one controller. This works in midair, but can only be done once before touching a horizontal surface.[7]

Mario's Life MeterEdit

Mario's life meter has been decreased to three total. Originally, Mario had a life meter with 8 units, similar to Super Mario 64, but it was reduced to 3 in the final game, with the ability to extend it to a maximum of 6. The creators of Super Mario Galaxy thought of giving Mario a 12- or 6-part health meter, but this idea was eventually considered far too easy. There is no longer a separate health bar for underwater levels which decreases slowly. Instead, Mario has an air meter which decreases and hurts Mario's health when it hits zero. The Life Mushroom replenishes any lost health and adds a second health meter, making Mario's max health six. When Mario's health drops down to three again, the second health meter smashes and the effect of the Life Mushroom is lost.

New ElementsEdit

Mario explores a 3-D world with planets which have their own gravity. Several levels have arrows which Mario can turn around with a Spin, changing the direction of the gravity. The Launch Star allows Mario to launch off of a planet and go flying to the next. There is little or no warning that a boss might be located on the next planet, little indication that Mario may be facing something terrible or something peaceful on where he's headed next, and there are also no loading times and screens. The game also contains side-scrolling levels reminiscent of New Super Mario Bros. with classic enemies such as Goombas and Piranha Plants. These side-scrolling levels may also contain directional gravity, allowing Mario to walk on the walls and ceiling.

Super Luigi GalaxyEdit

Collecting all the 120 Power Stars and defeating Bowser once more unlocks "Super Luigi Galaxy" mode, which replaces Mario with a playable version of Luigi and presents a few gameplay differences to reflect this change. Like in a number of previous Mario games, Luigi boasts higher jumps, but lower traction compared to Mario. Luigi is also faster than Mario, but takes longer to reach top speed. Luigi loses air faster while underwater and loses a chunk of air every time he spins underwater. The storyline is almost the same, even with the original NPC Luigi still being present. The only main difference is that the Cosmic Luigi reaches the Star earlier and is more challenging than Cosmic Mario, and Luigi receives 20 1-Ups from Peach's letter (although if Luigi's 1-Up counter grows too high, he only receives five). Outside of these changes, the storyline is almost completely unchanged, and even includes the original NPC Luigi. Luigi also jumps slightly higher, but has slightly less traction than Mario. When the player has defeated Bowser again and continues with the story, "Super Luigi Galaxy", Rosalina again says if Luigi collects all the 120 Stars, the player can travel to a new world. When the player collects 120 Power Stars, they can travel to Grand Finale Galaxy, which shows the celebration of the Star Festival and the 121st Power Star can also be found here.


[42][43] The Egg Planet in the Good Egg Galaxy.Power Stars make a comeback, last being seen in Super Mario 64. The main goal of the game is to collect a minimum of sixty Power Stars and defeat Bowser. Similar to Princess Peach's Castle in Super Mario 64 and Delfino Plaza in Super Mario Sunshine, the Comet Observatory acts as the game's hub area. There, Mario can access the galaxies from domes. New areas in the Comet Observatory become accessible as Mario gains Power Stars and Grand Stars. A minimum number of Power Stars is required to have enough power to go to each multi-Star galaxy, single non-Grand Star galaxies with a ? Block icon when locked are bonuses for finishing certain Star missions. At the end of each dome, the player enters a galaxy where they alternate between fighting Bowser Jr. and Bowser, represented by Bowser's head on the world map (though after a Bowser Jr. galaxy is cleared, the head changes into the actual galaxy itself). The game has a level intro for each star, as in Super Mario Sunshine. [44][45] Mario getting a Green Power Star in the Buoy Base Galaxy. Mario encounters Luigi in four levels (located in the Good Egg Galaxy, the Honeyhive Galaxy, the Battlerock Galaxy, and the Ghostly Galaxy). In Ghostly Galaxy, Luigi is at the end of Luigi and the Haunted Mansion holding a Star. After Luigi is rescued, he can be seen in the observatory and helps Mario reach Secret Stars that he could not get alone. When Luigi is in the other galaxies, Mario receives a letter from Luigi every time Luigi has found a Power Star, including a picture which helps Mario find Luigi. After the main game is finished, Mario can return and collect up to 120 Stars. Super Mario Galaxy contains a few different types of stars, including red, green, and comet Stars. The Green Power Stars are secret stars which are used to unlock the Trial Galaxies and one Red Power Star appears when Mario returns to the gate, which allows usage of the Red Star in the Comet Observatory.

After finishing a level, Mario's highest score of coins for the galaxy is recorded and the collected Star Bits are transferred to the Comet Observatory, where Mario can later use them to feed Hungry Lumas. The requirements for opening up each galaxy is listed below, with Star Bits if the galaxy is created by a Hungry Luma. Note, however, that some galaxies are not unlocked by simply obtaining a number of stars but by completing a specific star. This is true for all Hungry Lumas except the first, and all bonus galaxies from Buoy Base Galaxy onward.

There are a total of forty-two galaxies in the game.

The amount of Power Stars and Star Bits listed after a galaxy is the amount of the corresponding collectibles that is required to unlock the galaxy.

The GateEdit

Galaxies marked with an asterisk (*) are unlocked by feeding the Hungry Lumas. Missions marked in green are Green Star missions, orange are Grand Star missions, and red is the single Red Power Star mission.

The TerraceEdit

The FountainEdit

The KitchenEdit

The BedroomEdit

The Engine RoomEdit

The GardenEdit

Hungry Luma GalaxiesEdit

After completing certain tasks, Hungry Lumas appear outside of each dome of the Observatory, asking to be fed a significant number of star bits. (Mario or Luigi will be able to use their total stash from all completed star missions, however.) When fully fed, they transform into an entire galaxy, each with a single Power Star.

The Center of the UniverseEdit

The Trial GalaxiesEdit

The trial galaxies are slightly more difficult than the other galaxies, and require all three Green Power Stars to open up. They also all require some form of conveyance, making them as minigames.

Green Power Star LocationsEdit

The Grand FinaleEdit

  • Grand Finale Galaxy (240 stars (120 stars with both Mario & Luigi).) It is located on the same planet as the Trial Galaxies.

Galaxies with a * are unlocked by feeding Hungry Lumas.

Domes: Galaxies: Missions
Gateway Galaxy
Grand Star Rescue
Gateway's Purple Coins
Boo's Boneyard Galaxy*
Racing The Spooky Speedster
Good Egg Galaxy
Dino Piranha A Snack of Cosmic Proportions King Kaliente's Battle Fleet
Dino Piranha Speed Run Purple Coin Omelet Luigi On The Roof
Honeyhive Galaxy
Bee Mario Takes Flight Trouble On The Tower Bad Bad Bugaboom
Honeyhive Cosmic Mario Race The Honeyhive's Purple Coins Luigi In The Honeyhive Kingdom
Loopdeeloop Galaxy
Surfing 101
Flipswitch Galaxy
Painting The Planet Yellow
Sweet Sweet Galaxy*
Rocky Road
Bowser Jr.'s Robot Reactor
Megaleg's Moon
Space Junk Galaxy
Pull Star Path Kamella's Airship Attack Tarantox's Tangled Web
Pull Star Path Speed Run Purple Coin Spacewalk Yoshi's Unexpected Appearance
Battlerock Galaxy
Battlerock Barrage Breaking Into The Battlerock Topmanic And The Topman Tribe
Topmaniac's Daredevil Run Purple Coins On The Battlerock Battlerock's Garbage Dump
Luigi Under The Saucer
Rolling Green Galaxy
Rolling In The Clouds
Hurry-Scurry Galaxy
Shrinking Satellite
Sling Pod Galaxy*
A Very Sticky Situation
Bowser's Star Reactor
The Fiery Stronghold
Beach Bowl Galaxy
Sunken Treasure Passing The Swim Test The Secret Undersea Cavern
Fast Foes On The Cyclone Stone Beachcombing For Purple Coins Wall Jumping Up The Waterfalls
Ghostly Galaxy
Luigi And The Haunted Mansion A Very Spooky Sprint Boulder Of Bouldergeist
Bouldergeist's Daredevil Run Purple Coins In The Bone Pen Matter Splatter Mansion
Bubble Breeze Galaxy
Through The Poison Swamp
Buoy Base Galaxy
The Floating Fortress
The Secret Of Buoy Base
Drip Drop Galaxy*
Giant Eel Outbreak
Bowser Jr.'s Airship Armada
Sinking The Airships
Gusty Garden Galaxy
Bunnies In The Wind The Dirty Tricks Of Major Burrows Gusty Garden's Gravity Scramble
Major Burrows's Daredevil Run Purple Coins On The Puzzle Cube The Golden Chomp
Freezeflame Galaxy
The Frozen Peak Of Baron Brrr Freezeflame's Blistering Core Hot And Cold Collide
Frosty Cosmic Mario Race Purple Coins On The Summit Conquering The Summit
Dusty Dune Galaxy
Soaring On The Desert Winds Blasting Through the Sand Sunbaked Sand Castle
Sandblast Speed Run Purple Coins In The Desert Bullet Bill On Your Back
Treasure Of The Pyramid
Honeyclimb Galaxy
Scaling The Sticky Wall
Bigmouth Galaxy*
Bigmouth's Gold Bait
Bowser's Dark Matter Plant
Darkness On The Horizon
Engine Room
Gold Leaf Galaxy
Star Bunnies On The Hunt Cataquack To The Skies When It Rains, It Pours
Cosmic Mario Forest Race Purple Coins In The Woods The Bell On The Big Tree
Sea Slide Galaxy
Going After Guppy Faster Than A Speeding Penguin The Silver Stars Of Sea Slide
Underwater Cosmic Mario Race Purple Coins By The Seaside Hurry He's Hungry
Toy Time Galaxy
Heavy Metal Mecha-Bowser Mario Meets Mario Bouncing Down Cake Lane
Fast Foes Of Toy Time Luigi's Purple Coins The Flipswitch Chain
Bonefin Galaxy
Kingfin's Fearsome Waters
Sand Spiral Galaxy*
Choosing A Favorite Snack
Bowser Jr.'s Lava Reactor
KLing Kaliente's Spicy Return
Deep Dark Galaxy
The Underground Ghost Ship Bubble Blastoff Guppy And The Underground Lake
Ghost Ship Daredevil Run Plunder The Purple Coins Boo In A Box
Dreadnought Galaxy
Infiltrating The Dreadnought Dreadnought's Colossal Cannons Revenge Of The Topman Tribe
Topman Tribe Speed Run Battlestation Purple Coins Dreadnought's Garbage Dump
Melty Molten Galaxy
The Sinking Lava Spire Through The Meteor Storm Fiery Dino Piranha
Lava Spire Daredevil Run Red-Hot Purple Coins Burning Tide
Matter Splatter Galaxy
Watch Your Step
Snow Cap Galaxy*
Star Bunnies In The Snow
Planet Of The Trials
Rolling Gizmo Galaxy
Gizmos, Gears, And Gadgets
Bubble Blast Galaxy
The Electric Labyrinth
Loopdeeswoop Galaxy
The Galaxy's Greatest Wave
Grand Finale Galaxy
The Star Festival
Center of the Universe Bowser's Galaxy Reactor
The Fate Of The Universe

Prankster CometsEdit

Main article: Prankster Comet

Prankster Comets are objects which interfere with a Galaxy, giving it an extra attribute. The 30 comet Stars are obtained by completing special challenges in the major larger galaxies, such as speed runs of certain missions, "daredevil" runs (in which Mario's max health is one), racing cosmic clones of Mario or Luigi, and doubling the speeds of enemies and obstacles. They only appear after the corresponding regular level (e.g. Ghostly Galaxy's Bouldergeist Battle) is completed, sometimes immediately and sometimes only after another galaxy's level is completed. After a level is completed while a Prankster Comet is active, all the Prankster Comets are removed until yet another level is beaten. In some cases (like the Space Junk Galaxy), the entire galaxy has to be beaten first. There are 2 Prankster Comets in each of the 15 multi-Star major galaxies: one of the types of comets just described, plus one purple prankster comet that appears after beating Bowser's Galaxy Reactor for the first time, forcing the missions where the player must collect 100 Purple Coins.


[96][97] Mario looking at Rosalina. Mario encounters many new and old characters in his adventure through the galaxies. Most of these are met in one or more galaxies, though Rosalina, the Toad Brigade, and the Lumas are found on the Comet Observatory.

Playable Characters
Non-Playable Characters

Enemies And ObstaclesEdit

[119][120] Mario collapsing a Dry Bones in the Dusty Dune Galaxy. The game has old enemies such as Goombas from Super Mario Bros. and round Goombas and Piranha Plant from Super Mario World, enemies which make their 3-D platformer debut such as Magikoopas and Dry Bones, as well as new enemies, which include the Octoombas and Mandibugs.

New Enemies And ObstaclesEdit

[121] Ball Beamer (nut). [122] Ball Beamer (bolt). [123] Bat. [124] Big Pokey. [125] Big Thorny Flower. [126] Black Hole. [127] Bomb Boo. [128] Clampy. [129] Cluckboom. [130] Crabber (cyan). [131] Crabber (red). [132] Dark Matter. [133] Electric sphere. [134] Fire Cannon. [135] Flipbug. [136] Golden Chomp. [137] Goombeetle. [138] Gringill. [139] Gringill (big). [140] Honey. [141] Ice Bat. [142] Jack O'Goomba. [143] Jammyfish. [144] Jump Beamer. [145] Jump Guarder. Bouncer.png Lava Bubble. [146] Li'l Brr. [147] Li'l Cinder. [148] Mandibug. [149] Mecha-Bowser. [150] Mini Wanwan. [151] Monty. [152] Octoguy. [153] Octoomba. [154] Octopus. [155] Petari. [156] Prickly Piranha Plant. [157] Ring Beamer. [158] Sentry Beam‎. [159] Skeletal Fish Guard. [160] Slurple. [161] Spiky Topman. [162] Spoing. [163] Sprangler. [164] Spring. [165] Spring Topman. [166] Steam jet. [167] Thorny Flower. [168] Thorny Flower (floating). [169] Topmini. [170] Tweester. [171] Undergrunt. [172] Urchin (land). [173] Water Shooter.

Returning Enemies And ObstaclesEdit

[174] Amp. [175] Banzai Bill. [176] Banzai Bill Cannon. [177] Big Amp. [178] Bill Blaster. [179] Bill Blaster (walled). [180] Blooper. [181] Bob-Omb. [182] Bomp. [183] Boo. [184] Boulder. [185] Bramble. [186] Bullet Bill. [187] Burner. [188] Cannon. [189] Cannonball [190] Cheep Cheep. [191] Chomp. [192] Chomp (small). [193] Dry Bones. [194] Electric Fence. [195] Fire Bar. [196] Fireball. [197] Floating Mine. [198] Floating Mine (underwater). [199] Freezing water. [200] Goomba. [201] Grand Goomba. [202] Jellyfish. [203] Koopa Troopa (green). [204] Koopa Troopa (red). [205] Lava. [206] Lava Geyser. [207] Magikoopa. [208] Meteor. [209] Micro Goomba. [210] Piranha Plant. [211] Poisoned Water. [212] Pokey. [213] Pokey Head. [214] Quicksand [215] Skull Box. [216] Spike Trap. [217] Spiny Cheep Cheep. [218] Thwomp. [219] Torpedo Ted. [220] Tox Box. [221] Urchin. [222] Wiggler. [223] Whirlpool.


[224][225] The boss characters. Sixteen bosses are in the game. Some of them are fought more than once. The numbers below include Prankster Comet encounters.

Images: Bosses: Times Fought: Images: Bosses: Times Fought: Images: Bosses: Times Fought: Images: Bosses: Times Fought:
[226] Dino Piranha X2 [227] King Kaliente X2 [228] Stick Bug Parent X1 [229] Bugaboom X1
[230] Megaleg X1 [231] Kamella X3 [232] Tarantox X1 [233] Topmaniac X4
[234] Bowser X3 [235] Bouldergeist X2 [236] Bowser Jr. X1 [237] Major Burrows X2
[238] Baron Brrr X1 [239] Undergrunt Gunner X3 [240] Kingfin X1 [241] Fiery Dino Piranha X1


Throughout the game, Mario can use many new and returning items, many of which have unique properties, that allow him to do things that he's never been able to do before.

Items: Functions:
1-Up Mushroom
Gives Mario an extra life.
Life Mushroom
A Mushroom that gives Mario's Health Meter an additional three sections, bringing the total to six.
Bob-omb Dispenser
A machine that consistently dispenses Bob-ombs for use by the player.
Restore lost wedges of Mario's Health Meter. If 50 coins are collected, Mario will earn an extra life.
Often found in many different galaxies, these can be broken to release items or Goombas.
Gold Shell
A special, rare shell that is either given to the Coach (in the Beach Bowl Galaxy) or used to open a chest (in the Bigmouth Galaxy). It gives a large speed boost when used underwater.
Grand Star
A special type of Power Star that is needed to power the Comet Observatory.
Green Power Star
A very rare Power Star that can only be found in three galaxies in the game.
Green Shell
A green Koopa Shell that Mario can grab by either touching it or spinning near it. The player can then throw it at enemies by shaking the Wii Remote. It gives a small speed boost underwater.
Item Crystal
A glassy crystal that can contain Star Bits, Power-Ups, or rarely, enemies and Toads.
Launch Star
A powerful item that quickly launches Mario to another planet when the player shakes the Wii Remote near it.
Power Star
A regular Power Star that Mario must collect in order to power up the various parts of the Comet Observatory and ultimately reach Bowser at the center of the universe.
Pull Star
An item that will pull Mario towards it when the player positions the Star Cursor over it and presses the A button.
Purple Coin
A special variety of Coin that only appears in galaxies when a Purple Comet is in orbit around a galaxy.
Question Coin
A large Coin that can make a multitude of things appear, including Coins, Star Bits, Rainbow Notes, a Power-Up, or even another Question Coin (? Coin).
Rainbow Note
Colorful musical notes that only appear after Mario has touched a Question Coin, after which a short trail of them will line up in the immediate vicinity. When they are collected quickly, a short tune will be played in the background. Collecting all of them causes either a Power-Up, a 1-Up Mushroom, or a Power Star to appear.
Red Power Star
An extremely rare Power Star that is guarded by the Red Luma. There is only one Red Power Star that is found in the entire game.
Red Shell
A Red Koopa Shell that Mario can grab by touching it or spinning near it. When Mario launches it, it will zero in on any nearby enemies. It gives a larger boost than the Green Shell when used underwater.
Silver Star
A special type of Power Star that is always found in sets of five in some galaxies. When Mario collects all five of them, they will merge into a Power Star. If the player decides to replay a mission, a Silver Star will be present instead of a Power Star.
Sling Star
A smaller version of a Launch Star that will fling Mario to another planet or area when the player shakes the Wii Remote near it.
Star Chip
Small fragments of a Launch Star, Sling Star, or Pull Star. When all five have been found, they will reform into their respective Star and allow the player to advance. Yellow Star Chips are much more common than the blue ones.
Star Bits
One of the most common items in the game, Star Bits can be found virtually anywhere and can be collected with the Star Cursor. Sometimes, Mario has to feed Star Bits to Hungry Lumas to advance. If 50 Star Bits are collected, Mario will earn an extra life.]


Mario regains his ability to attain different abilities via special Mushrooms, flowers, and Power Stars, similar to Super Mario 64, in which he could obtain the Wing Cap, the Vanish Cap, and the Metal Cap to gain new powers. In this game, Mario uses seven Power-Ups to gain new ablities.

Power-Ups: Transformations: Functions:
Bee Mushroom
Bee Mario
A Power-Up that allows Mario to fly for a short period of time when the button is held. It also allows him to stick to honey walls, and gives him the ability to walk on flowers
Boo Mushroom
Boo Mario
A Mushroom that gives Mario the power of intangibility, and also allows him to float in the air with button taps. The player has to shake the Wii Remote remote to go through certain things and objects, and to ride like the wind.
Fire Flower
Fire Mario
A Power-Up that allows Mario to throw fireballs at his enemies by shaking the Wii Remote.
Ice Flower
Ice Mario
A Power-Up that allows Mario to freeze water or lava in small hexagonal ice platforms and skate across them freely.
Rainbow Star
Rainbow Mario
A Power-Up that turns Mario into Rainbow Mario, thereby making him completely invincible for a short period of time. After running for a while with this Power-Up active, Mario's top speed increases.
Red Star
Flying Mario
A Power-Up that holds the power of Red Luma. It allows Mario to fly for a limited time by spinning while in the air. The player can also hold the A button to stop and change the direction while flying. It resembles the Wing Cap from Super Mario 64.
Spring Mushroom
Spring Mario
A Power-Up that transforms Mario into Spring Mario, allowing him to bounce extremely high by pressing the A button with good timing.

Power StarsEdit

Items: Functions:
Grand Star
A special type of Power Star that is needed to power the Comet Observatory.
Green Power Star
A very rare Power Star that can only be found in three galaxies in the game. They are used to unlock the Trial Galaxies.
Power Star
A regular star that Mario must collect to power up the various parts of the Comet Observatory and ultimately reach Bowser at the center of the universe.
Red Power Star
An extremely rare Power Star that is guarded by the Red Luma. There is only one found in the entire game.
Silver Star
A special type of Power Star that is always found in sets of five in some galaxies. When Mario collects all five of them, they merge into a Power Star.


Bee MushroomEdit

Boo MushroomEdit

Ice FlowerEdit

Fire FlowerEdit

Spring MushroomEdit

Rainbow StarEdit

Red StarEdit


[282][283] The first surfing level, Surfing 101 in the Loopdeeloop Galaxy.

All except Bob-Omb Blasting can be found in the Trial Galaxies (as well as other galaxies).

Unlockable SecretsEdit

[284][285] Luigi encountering Bowser. Once the player beats the game and gains 120 Power Stars as Mario, he or she can go back to Rosalina and ask to fight Bowser again. Once Bowser is re-defeated, the player unlocks the option to play as Luigi. He is slightly faster and jumps a bit higher than Mario, but he has less traction, and the Cosmic Luigi Power Stars are more difficult to obtain, due to Cosmic Luigi using shortcuts and techniques not used by Cosmic Mario. Luigi's Spin also takes slightly longer to re-charge, and he has less air capacity than his brother. Luigi also loses air for every time he uses the Spin underwater. Once the player beats the game and collects 120 Power Stars as Luigi, the 121st Power Star becomes available. [286][287](Left to right) Comparison of models for Mario, playable Luigi, and non-playable Luigi. When playing through the game as Luigi, the stars that required Mario to meet Luigi still feature a non-playable Luigi, bringing up the issue of two Luigis in the game. When the playable Luigi first saves the non-playable one from the Ghostly Galaxy, Luigi dismisses his rescuer merely as someone in the universe who happens to look like him. When Luigi rescues himself afterwards, the lost Luigi refers to him as "me" (for example, "I knew I could rely on... me!"). Rosalina dismisses the two as twins. At first, they appear to be exactly the same. However, if one looks closely at them, one will notice the playable Luigi is wearing lighter green clothes and is slightly shorter. When the Mailtoad has mail, the letter will say it is for Mario, and the Mailtoad feels bad for Luigi. Also, some letters may contain 20 1-Up Mushrooms, instead of 5.

If the player collects 9999 Star Bits, all the coconuts in the game turn into watermelons. They have the same use as coconuts, but have a different color scheme.


At various points in the game, the Mailtoad will give the player a letter and it will be sent to the Wii Message Board.

Whenever Luigi needs to be rescued after initially saving him from the Ghostly Galaxy, the letter will say the following:

"Dear Mario,
Oh, no! It's horrible!
Luigi has gone missing!
What will we do now?!

After rescuing Luigi each of these times, the letter will say the following:

"Dear Mario,
Thank you for saving Luigi! Keep trying to rescue those Power Stars, and we'll do our best to help!

After getting the 121st and final Power Star from the Grand Finale Galaxy, the letter will say the following:

Dear (Mii's name),
  Congratulations! We would like to send you a galaxy sized thanks for saving all the Power Stars and playing to the very end.
  Until next time;
  The Super Mario Galaxy staff

Super Mario Galaxy: Original SoundtrackEdit

Main Article: Super Mario Galaxy: Original Soundtrack

A soundtrack for the game was released, called Super Mario Galaxy: Original Soundtrack. There is a one-disc edition and a two-disc Platinum edition. It was exclusive to Club Nintendo members in Japan and Europe. There is a one-disc edition and a two-disc Platinum edition. Both editions aren't available anymore at Club Nintendo Japan. In Club Nintendo Europe, both editions are still available, with the exception of The United Kingdom and Spain, which only have the regular edition. The one-disc version was also included in certain bundles of the Wii in 2010 that also contained Wii Sports and New Super Mario Bros. Wii.


Super Mario Galaxy find its root in the Super Mario 128 Demo.[8] Yoshiaki Koizumi, the director of the demo, wanted the part where Mario moves freely around a saucer-shaped platform to be included in an actual game, but found that implementing the concept required an high-degree of technical expertise and would be technically demanding.[9] Shigeru Miyamoto remained interested by the concept, and after Donkey Kong Jungle Beat's completion, he asked the newly formed EAD Tokyo if they wanted to make a high-profile game starring established Nintendo characters, which lead to one of the staff member suggesting that they had the skills to make a Super Mario game.[10] Yoshiaki Koizumi felt that the Jungle Beat team had the ability to make spherical platforms work and said he wanted to make the game for the Wii.

Koizumi then gathered several other members in order to create a prototype. The outer space theme was chosen due to him finding that spherical shapes would be best interpreted as planets,[11] and gravity was added. The prototype was shown to Nintendo after three months of developement, which approved it.

While Miyamoto was not working full time at EAD Tokyo, he frequently visited the studio to share ideas and oversee development. One of his suggestion was to include a delay between spinning instead of having Mario spins continuously when shaking the Wii Remote, so that the game would be more challenging and interesting to play.[12] A setup was eventually created so that both the Kyoto and Tokyo offices could playtest the game.

The development team made heavy use of playtesters due to the studio's experience while developing Donkey Kong Jungle Beat.[13] One of Koizumi's main concern were the camera angles and the motion sickness that they have caused. He thought that camera-induced motion sickness was a problem with 3-D action games, and did not find either Super Mario Sunshine or Donkey Kong Jungle Beat's solutions satisfying.[14]

EAD Tokyo was pressured to finish the game close to the Wii's launch, as several peoples were disappointed by Super Mario Sunshine not being a Nintendo GameCube launch title and thought that an earlier release could have changed the GameCube's commercial performance fortune. However, they decided that making a polished Super Mario game was more important.[15]


Super Mario Galaxy has been met with universal acclaim, receiving a GameRankings score of 97.64% from 78 reviews, making it the highest rated game on the website, while scoring a 97/100 on Metacritic, the third-highest score on the website.

Famitsu Magazine has given Super Mario Galaxy a score of 19/20. To put that in perspective, Super Mario Sunshine was given 37/40 and Super Mario 64 39/40.[16] The Official Nintendo Magazine UK gave the game 97%. It was called the best game of the decade and praised for having excellent graphics, sound, and gameplay, as well as a mixture of new features and classic features.[17] Australia's longest-running unofficial multi-format gaming magazine - Hyper, scored the game 97 out of 100, tied for the highest score ever given in the history of the magazine, running since 1993. Also, it was voted by readers as the Game of the Year for 2007. The game placed 51st in the 200th Issue of GameInformer's "Top 200 Games of All Time".[18] Nintendo Power ranked it as best Super Mario mainstream title in their May 2012 issue.[19]

Super Mario Galaxy is the 8th best-selling game for the Wii, selling 12.72 million copies worldwide as of September 2017.[20]

Releases: Reviewers, Publications: Scores: Comments:
Wii Matt Casamassina, IGN 9.7/10 "Galaxy isn't quite perfect. There are some minor issues -- tiny blemishes, if you will, hiding on the backside of a supermodel. There's the auto-camera, which works exceptionally well most of the time, but every so often stumbles. And there's the overall difficulty -- a little too easy to 60 Power Stars and to defeat bosses for my tastes. But even with these potential drawbacks, Nintendo's Tokyo studio has created a platformer that deserves its place among the very best and will surely be remembered in another decade as a classic."
Wii Alex Navarro, GameSpot 9.5/10 "The stellar presentation and fantastic level designs combine to make Super Mario Galaxy the Wii's game to beat and one of Mario's greatest adventures yet."
Wii Aaron Linde, Destructoid 9.6/10 "To say that they've succeeded almost isn't enough; Super Mario Galaxy is so incredible that it improves upon flaws in Super Mario 64 that I hadn't even noticed until, y'know, Galaxy did it better. And though there's little in the way of "innovation" of the genre, it's the refinement of the genre that solidifies Galaxy as the most essential platforming experience yet created."
Wii Anthony Dickens, Nintendo Life 10/10 "Super Mario Galaxy is a fantastic game, a game that displays Nintendo's continuing ambition to explore the possibilities of a 3-D platformer, something that no-one else has really managed to do. It's considerably better than Super Mario Sunshine on all accounts, with the new emphasis on gravity it becomes once again a game that requires skill and timing rather than just an exploratory mind. This will be an instant hit and surely go down as one of the best Super Mario games. A must have for all."
Wii Tom Orry, VideoGamer 9/10 "In the hands of anyone who's been longing for a true sequel to Super Mario 64, Super Mario Galaxy could well be the game of the year, but it's nowhere near as revolutionary as Super Mario 64."
Compilers: Platforms/Scores:
Metacritic 97
GameRankings 97.64%


For a complete list of media for this subject, see List of Super Mario Galaxy media.
[288] Super Mario Galaxy - Trailer 3:12

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Press A and B - The song that is played on the game's title screen.[289] 3:14

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File Select - File Select Screen Theme.[290] 3:46

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Prologue - The song that is played in the prologue.[291] 3:39

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Comet Observatory - Comet Observatory Theme.[292] 2:54

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Good Egg Galaxy - Good Egg Galaxy Theme.[293] 1:41

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Airship Theme - Airship Theme.[294] 1:28

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Gusty Garden Galaxy - Gusty Garden Galaxy Theme.[295] 2:13

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Help:Media?Having Trouble Playing?


For this subject's image gallery, see Gallery:Super Mario Galaxy.

[296] Mario soaring. [297] Mario balancing on a Star Ball. [298] Penguru. [299] Purple Coin. [300] Boo Mushroom. [301] Airship.


Main Article: List of Quotes in Super Mario Galaxy.


  • "Princess Peach! You are formally the creation of my new galaxy! Gwahahaha! This festival's over!"
  • "BWAHAHAHA! You finally made it! Just in time for me to stomp you into space bits!"
  • "WHAA--?! IT'S YOU! That's it, Mario! I'm gonna stomp you into space bits!"
  • "Finally! You got here just in time to see the creation of my galaxy in the center of the universe! WATCH AND WEEP! From this galaxy, I'll rule a great galactic empire with Peach by my side. It will last forever! I will rule every pitiful corner of the universe. So, Mario, as you can see, I got big plans. And stomping you is at the top of my list!"
  • "NOOOOO! My Galaxy! My empire! This can't be happening..."

Queen BeeEdit

  • "And who might you be? A physician, we presume? No matter. We are in the most vexing predicament and require assistance. The most furious itchiness plagues our entire being! It must be stopped! Please find the source at once!"
  • "Yes that's the ticket!"
  • "Ah...that feels goooood!"
  • "Ahoo hoo! That tickles!"
  • "My thanks! You have shown much bravery, New Bee. We trust that we may rely on you in the future!"
  • "The neighbors are causing trouble again. We would be most grateful for your assistance!"

Beta ElementsEdit

Main Article: Super Mario Galaxy/Beta elements.

Rosalina was intended to be related to Princess Peach, and Rosalina had a very similar appearance reflecting this. Bonefin Galaxy was intended to be much darker, as was Deep Dark Galaxy. These were changed in the interest of playability. Guppy was originally a dolphin, and a friendly character. Some art of the Sea Slide and Beach Bowl Galaxies suggests that they were conceived as a single galaxy, with beach bowl's main planet in the center of Sea Slide's ring. A piece of concept art labeled only "fortress" is captioned as a piece that is very memorable to the SMG development team, since it was one of the earliest drawings of Galaxy. Ironically, the planet shown in the art is nowhere in the final game.


Super Mario Galaxy was the first Super Mario game to be officially localized to French for Quebec; that market had previously received Super Mario titles in English rather than French. This followed a deal between the Office québécois de la langue française and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, NPCs (particularly the Lumas and the Toad Brigade) make heavy use of Joual accents and slang. This localization choice sparked a minor controversy, with representatives of the OQLF and the Union des artistes criticizing it for promoting poor literacy to children.[21] A Nintendo representative responded that the localization was made with "localizing for the market" in mind, as the Quebec market made up 25% of sales for Nintendo of Canada at the time.[21]

Following the negative reception to the localizations of Super Mario Galaxy and The Legend of Zelda: Phantom Hourglass (which featured a similarly Joual-heavy localization), later Canadian French localizations would be written in Standard French (with the exception of the similarly-localized Paper Mario: Sticker Star, as well as the Pokemon series which would simply retain its European French localizations and corresponding slang).


Main Article: Super Mario Galaxy/Glitches.

Out of bounds in Freezeflame GalaxyEdit

To perform this glitch the player should go to the Freezeflame Galaxy's mission Hot and Cold Collide. Mario should reach the second planet and triple-jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet surface will also appear in the wrong spot or be invisible.

Bowser's Star Reactor death glitchEdit

When the player enters Bowser's Star Reactor they must get to the end of the Loop Planet and get on the platform. If they do a long jump toward the Gravity Planet while the platform is moving, Mario will fall towards the gravity planet and die, tumbling as if he went into a black hole.


Main Article: Super Mario Galaxy/Staff.

A team of 100 individuals were involved in the development and publishing of Super Mario Galaxy, not counting those who merely localized the game for American and European audiences. The game's diverse staff ranged from Mario franchise veterans to newcomers.

Shigeru Miyamoto conceived the game and was its co-producer with Takao Shimizu. Yoshiaki Koizumi was the director and chief designer. The level design was directed by Koichi Hayashida, the programming by Naoki Koga, and the sound by Masafumi Kawamura. Characters original to the game were designed by a team of six people — Atsushi Mishima, Daisuke Watanabe, Rikuto Yoshida, Masanori Esaki, Kazuhiro Saito, and Takumi Ishii. Koji Kondo co-wrote the game's soundtrack along with Mahito Yokota.

Trading CardsEdit

Main Article: Super Mario Galaxy Trading Cards.

Super Mario Galaxy Trading Cards are trading cards that were released to celebrate the release of Super Mario Galaxy in 2007. These helped amplify the publicity of the game. Each booster pack would have two regular cards, one trivia card, one standee, and one FunTat.

References To The Other GamesEdit

  • Super Mario Land 2: 6 Golden Coins - In the Gold Leaf Galaxy, the Secret Star, "The Bell on the Big Tree", the featured bell is the same one from this game.
  • Super Mario Bros. - Several sprites from this game appear here, including a planet in the Toy Time Galaxy, Mario sprites being in the background of a particular Bowser galaxy, and the background of the Flipswitch Galaxy which has scenery of the overworld and underground levels. Also, Toy Time Galaxy's music is a rearrangement of the overworld theme from this game. Several galaxies use a remix of a small portion of the underground theme from this game. Also, an arrangement of the underground theme is used for several galaxies, starting with Flipswitch Galaxy. Some of the musical notes are music from the game such as the underground theme and the underwater theme.
  • Super Mario Bros.: The Lost Levels - Luigi's higher jumping and lower traction returns.
  • Super Mario Bros. 3 - Several pieces of music tracks from this game are remixed here. Airships also return.
  • Dr. Mario - A planet shaped like a giant Megavitamin cameos.
  • Super Mario World 2: Yoshi's Island - Rainbow Mario's theme is an orchestral remix of Superstar Mario's theme from this game.
  • Super Mario 64 - The third and fourth star mission on the Beach Bowl Galaxy feature a similar bit to Shifting Sands painting in Super Mario 64. The Tox Boxes, Bomps, and Sliding Stones also return. The music of some Bowser galaxies are remixes of the original from Super Mario 64. Peach's Castle design is based on that of 64's, but with a few differences to it. Finally, in both games, after the credits and an ending screen is displayed, Mario would say "Thank you so much for playing my game!". Also, the music for the Rainbow Star is a remix of the Wing Cap theme from the game.
  • Super Mario 64/Super Mario 64 DS - Both games begin with a letter being sent from Peach to Mario.
  • Paper Mario- Both games begin with a letter being sent from Peach to Mario. Also, Bowser's way of kidnapping Peach (by stealing the whole castle into the sky) is reused here. They also have stories of baby Stars.
  • Luigi's Mansion - When the player first sees Luigi, he is trapped in a Ghost House. The fact that Mario frees him is a direct spoof of Luigi's Mansion, as in Luigi's Mansion it was the direct opposite. Also the music that is being played when a boss tower is unlocked sounds suspiciously like the Luigi's Mansion Dark Room theme.
  • Super Mario Sunshine - Fire Shooters and Water Shooters, which appear in various galaxies, have a strong resemblance to F.L.U.D.D.'s nozzle. The goal in the Loopdeeloop Galaxy and the Loopdeeswoop Galaxy is also shaped in a Shine Sprite. Blue [ Cataquacks are present in two galaxies.
  • Donkey Kong Jungle Beat - The flowers that Donkey Kong flings off of were reused in Super Mario Galaxy.
  • Mario Party 7/Mario Party 8 - If a Dry Bones falls into quicksand in Dusty Dune Galaxy, the cry Dry Bones makes when it is "blown away" in this game can be heard. Super Mario Galaxy official site buy now System:WiiRelease Date: Nov 12, 2007 No. of Players: 2 players simultaneousCategory: Action, Platformer Publisher: Nintendo Mild Cartoon Violence

Visit for more info. browse all games

References In The Later GamesEdit

  • Mario Kart Wii - Rosalina can be unlocked by having save data from Super Mario Galaxy; the Rainbow Road stage is set in space and is full of Star Bits; a portion of its music is a remix of the Good Egg Galaxy's theme. Spiky Topmen were bosses in multiple online tournaments, and finally, the countdown sequence for starting a mini-game returns as the official sequence for starting races and battles in this game.
  • Mario & Luigi: Bowser's Inside Story - The Spike Ball move used by Bowser in the last boss fight returns in this game.
  • Mario & Sonic At The Olympic Winter Games - The Dream Ski Jumping Event takes place in Good Egg Galaxy, plus some music tracks from Super Mario Galaxy can be bought. Also, Purple Coins can be collected in some Dream Events.
  • New Super Mario Bros. Wii - During the credits, Peach can be heard saying the letter she sends to Mario at the beginning of Super Mario Galaxy. In the Airship levels, a remixed version of the music in the intro where Bowser attacks is played.
  • Super Mario Galaxy 2 - This game is the sequel to Super Mario Galaxy, with many elements returning such as the reused voices, while others are new and the Star Festival story is reintroduced.
  • Super Mario 3-D Land - The haunted house theme returns. Several other music tracks from Super Mario Galaxy were reused for this game. The graphics resemble to the ones from this game. Cosmic Mario returns and the airship theme returns. Also, voices from Super Mario Galaxy and Super Mario Galaxy 2 are reused.
  • Mario & Sonic At The London 2012 Olympic Games: Dino Piranha appears as the enemy faced during the Dream Spacewalk event. Also, the Dino Piranha boss music is used and remixed. Despite taking place in the Sky Station Galaxy from Super Mario Galaxy 2, several planets from the Good Egg Galaxy and Gateway Galaxy are shown. Sounds from this game are used in Dream Space Walk. There is also the bee suit. A track called "Into the Sea of Stars" is also used for the Dream Space Walk event. The Battlerock Galaxy is also used as a Dream Event location. Also, Mario's spin move is used as his super dash, as well as an attack in the Dream Space Walk event.
  • Mario Kart 7 - On the Rosalina's Ice World course, the Comet Observatory is visible in the background. A remix of part of Space Junk Galaxy's music can also be heard.
  • Mario Party 9 - The Ground Pound Switch icon appears on Wiggler's body segments and on Whomp's back. Also the music of some Bowser Jr. minigames is a remix of Bowser Jr.'s theme of this game.
  • Mario Tennis Open - The Comet Observatory appears as an unlockable court. The music played is a remix of the original theme tune played there and the music for the special game Galaxy Rally is a remix of the Good Egg Galaxy theme. Also, in the title screen, the player can see the Comet Observatory in the background.
  • Mario Party: Island Tour - Rocket Road is based on the Comet Observatory. Also, Rosalina and the Lumas appear on this board. The mini-game Gyro for the Gold plays very similarly to the Star Ball.
  • Super Mario 3-D World - There are secret underground rooms where the player can collect sequences of coins for a limited time and receive a prize if all coins are collected. In the promotional spread, a silhouette which appears to be the Comet Observatory can be seen in the stars behind Bowser's Highway. The Light Boxes' light can defeat ghosts like in this game. Rosalina's special ability is the spinning ability Mario uses. Super Galaxy, a stage based off of the Super Mario Galaxy games appears, and so do Octoombas, and the Comet Observatory. The Comet Observatory theme (3rd version) plays in the World Crown map area, while a remix of Gusty Garden Galaxy's theme can be heard in Honeycomb Starway, Honeycomb Skyway, and Champion's Road. The overworld map of World Star has Star Bits in the background. Also, the Toad Brigade theme is reused on the Captain Toad levels. Also, sound effects from Super Mario Galaxy are reused.
  • Mario Golf: World Tour - Mario's Star uses elements from Super Mario Galaxy such as Star Bits. The music used in Wiggler Park uses a rearrangement of Honeyhive Galaxy's music.
  • Mario Kart 8/Mario Kart 8 Deluxe - An image of a Luma can be seen from an airplane (from Galaxy Air airlines) at the Sunshine Airport course, as well as on the Star Cup trophy. Also, part of Cloudtop Cruise's music is an arrangement of Gusty Garden Galaxy's music.
  • Super Smash Bros. For The Wii U - There is a stage based on this game and Super Mario Galaxy 2, with the Starship Mario and Airship appearing in the background of the main stage. Rosalina is playable in this game, and her moves use objects from Super Mario Galaxy, such as Star Bits and Launch Stars.
  • Puzzle & Dragons: Super Mario Bros. Edition - Mario's Bee and Boo forms appear in this game as Helpers for the player's team. Gusty Garden Galaxy's music is used for this game's credits.
  • Super Mario Maker - The victory and death themes from Super Mario Galaxy are used when the Rosalina costume completes a level or loses a life, respectively.
  • Mario Party: Star Rush - Gusty Garden Galaxy's theme appears as one of the songs in the Rhythm Recital mode for this game.[22]
  • Mario + Rabbids Kingdom Battle - Bee Mushrooms can be found on tubes of honey. Peach shouting for Mario from this game can be heard whenever she's defeated in battle.
  • Super Mario Odyssey - A sprite of Rosalina can be found in the Dark Side and Darker Side. The jingle that plays when Mario collects a new Power-Up is reused as the jingle that plays when the Odyssey is restored. Peach's call to Mario from this game is heard during the opening sequence after Mario is knocked off of Bowser's airship. The regional Coins in the Moon Kingdom are based on the shape of Star Bits.

Names In The Other LanguagesEdit

Languages: Names: Meaning:
Japanese スーパーマリオギャラクシーSūpā Mario Gyarakushī Super Mario Galaxy
Korean 슈퍼 마리오 Wii: 갤럭시 어드벤처 Syupeo Mario Wii: Gaelleoksi Eodeubencheo Super Mario Wii: Galaxy Adventure
Chinese 超级瑪利歐银河(Traditional)[23]
超级马力欧银河(Simplified)[24] Chāojí Mǎlìōu Yínhé
Super Mario Galaxy



  • Sixteen years before its release and by coincidence, the title Super Mario Galaxy was first mentioned in a fan letter written to Nintendo Power by Jimmy Peterford of Glen Cove, New York. The letter in question, which was printed in the December 1991 issue, detailed a fantasy game system called the "Raw Power System", which would come bundled with a game titled Super Mario Galaxy, but in Peterford's words, would be "better known as Super Mario Bros. 24!"[25]
  • The Super Mario Galaxy Trading Cards were released featuring many characters, locations, and items from the game. [3]
  • Super Mario Galaxy also spawned a sticker collection, which included stickers of characters, enemies, places, and items.
  • In Super Smash Bros. Brawl, Super Mario Galaxy was only mentioned in the Chronicle. Other than that, Super Mario Galaxy had no references at all.
  • Due to a mixup involving GameStop, the automated phone message sent to those who preordered the game stated Super Mario Galaxy to be an M-rated game.[26]
  • Bowser uprooted Peach's Castle once before in, Paper Mario, but only lifted into the sky and not in Outer Space.
  • This is one of the only two Mario games where Bowser displays the power to create electricity. The other is Hotel Mario.
  • When Mario gets a Grand Star, he rides it like a Warp Star from the Kirby series.*Due to a mixup involving GameStop, the automated phone message sent to those who preordered the game stated Super Mario Galaxy to be a Mature-rated game.[27]
  • The Australian Classification Board classified Super Mario Galaxy as G (General) upon its initial Wii release, but the game was later classified PG (Parental guidance) upon its re-release via Wii U Virtual Console.[28]
  • The Nvidia Shield version of Super Mario Galaxy showed copyright information "© 2007-2008 Nintendo". It was unknown what 2008 means in this context, possibly the year Super Mario Galaxy was planned for release on the iQue Wii, before the console failed to make its way into the Chinese market.[29]
  • The staff credits in Nvidia Shield edition shows three people in charge of Chinese localization, as well as an "iQue testing group" for testing. It is possible that the game was fully translated for the iQue Wii release before the console was canceled.[30]
  • Since the Nvidia Shield controller does not have motion controls, the spin is performed by pressing the X button, while the right analog stick is used to move the Star Cursor. In the case of Player 2, both analog sticks can be used to control the Star Cursor.[31] The original tilt controls in the game is also replaced by the regular left analog stick control.[32]


  2. Nintendo 公式チャンネル. (May 31, 2015.) Nintendo Direct 2015.5.31 プレゼンテーション映像. YouTube. Retrieved May 31, 2015.
  3. Official Super Mario Galaxy page, retrieved 12/13/2015
  4. Nintendo Download: 4th February (Europe). Nintendo Life. Retrieved February 1, 2016.
  6. Super Mario Galaxy Korean Trailer
  7. Co-Star Super Jump after backflip or triple jump
  8. Iwata Asks: Super Mario Galaxy (accessed March 07 2012)
  9. Iwata Asks: Super Mario Galaxy (accessed March 07 2012)
  10. Iwata Asks: Super Mario Galaxy (accessed March 07 2012)
  11. Iwata Asks: Super Mario Galaxy (accessed March 07 2012)
  12. Iwata Asks: Super Mario Galaxy (accessed March 07 2012)
  13. Iwata Asks: Super Mario Galaxy (accessed March 07 2012)
  14. Iwata Asks: Super Mario Galaxy (accessed March 07 2012)
  15. Iwata Asks: Super Mario Galaxy (accessed March 07 2012)
  16. [1]
  17. [2]
  18. [3]
  19. [4]
  20. [5]
  21. 21.0 21.1 Nouveaux jeux Nintendo: un français lamentable
  22. NintenDaan. September 22, 2016. [Mario Party: Star Rush] Rhythm Recital Gameplay 2. YouTube. Retrieved September 24, 2016.
  25. Nintendo Power, Volume 31, Page 6.
  26. Super Mario Galaxy - rated Mature?!, retrieved 12/30/2015
  27. Super Mario Galaxy - rated Mature?!, retrieved 12/30/2015

External LinksEdit